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Reduce angle offset back down again
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1 changed files with 1 additions and 1 deletions
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@ -3583,7 +3583,7 @@ void A_AttractChase(mobj_t *actor)
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if (actor->extravalue1 >= 21)
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if (actor->extravalue1 >= 21)
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{
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{
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mobj_t *sparkle;
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mobj_t *sparkle;
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angle_t offset = FixedAngle(36<<FRACBITS);
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angle_t offset = FixedAngle(18<<FRACBITS);
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// Base add is 3 tics for 9,9, adds 1 tic for each point closer to the 1,1 end
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// Base add is 3 tics for 9,9, adds 1 tic for each point closer to the 1,1 end
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actor->target->player->kartstuff[k_ringboost] += RINGBOOSTPWR+3;
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actor->target->player->kartstuff[k_ringboost] += RINGBOOSTPWR+3;
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