mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-28 04:51:42 +00:00
Don't save follower skin in replays if there's no follower...
This commit is contained in:
parent
406d7c0b32
commit
396bd69e84
1 changed files with 8 additions and 1 deletions
|
|
@ -6487,8 +6487,15 @@ void G_BeginRecording(void)
|
||||||
demo_p += 16;
|
demo_p += 16;
|
||||||
|
|
||||||
// Save follower's skin name
|
// Save follower's skin name
|
||||||
|
// PS: We must check for 'follower' to determine if the followerskin is valid. It's going to be 0 if we don't have a follower, but 0 is also absolutely a valid follower!
|
||||||
|
// Doesn't really matter if the follower mobj is valid so long as it exists in a way or another.
|
||||||
|
|
||||||
memset(name, 0, 16);
|
memset(name, 0, 16);
|
||||||
strncpy(name, followers[player->followerskin].skinname, 16);
|
if (player->follower)
|
||||||
|
strncpy(name, followers[player->followerskin].skinname, 16);
|
||||||
|
else
|
||||||
|
strncpy(name, "None", 16); // Say we don't have one, then.
|
||||||
|
|
||||||
M_Memcpy(demo_p,name,16);
|
M_Memcpy(demo_p,name,16);
|
||||||
demo_p += 16;
|
demo_p += 16;
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue