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Tally: fix fade not covering entire screen in non-green resolutions
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1 changed files with 6 additions and 3 deletions
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@ -909,10 +909,13 @@ void level_tally_t::Draw(void)
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{
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fade = (5 * transition_f);
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}
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V_DrawFadeFill(
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0, 0,
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v_width, v_height,
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V_SPLITSCREEN,
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(vid.width / 2) * (r_splitscreen > 1 && R_GetViewNumber() & 1),
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(vid.height / 2) * (R_GetViewNumber() > (r_splitscreen > 1)),
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vid.width / (r_splitscreen > 1 ? 2 : 1),
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vid.height / (r_splitscreen ? 2 : 1),
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V_NOSCALESTART,
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31, fade
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);
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