From 3983967449f167275962fabef1c27f3c569d80fd Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Mon, 16 Nov 2020 20:11:54 -0500 Subject: [PATCH] Scale tumble height with player speed, not just inflictor speed --- src/k_kart.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index 52e8cdf79..cb9f564c9 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -2581,8 +2581,8 @@ void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source) if (inflictor && !P_MobjWasRemoved(inflictor)) { - const fixed_t infSpeed = P_AproxDistance(inflictor->momx, inflictor->momy) / 2; - player->tumbleHeight += (infSpeed / player->mo->scale); + const fixed_t addHeight = FixedHypot(FixedHypot(inflictor->momx, inflictor->momy) / 2, FixedHypot(player->mo->momx, player->mo->momy) / 2); + player->tumbleHeight += (addHeight / player->mo->scale); } player->mo->momz = player->tumbleHeight * player->mo->scale * P_MobjFlip(player->mo);