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Group k_killfield with the rest of the v1.0.2 vars
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2 changed files with 3 additions and 3 deletions
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@ -346,12 +346,12 @@ typedef enum
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k_comebackpoints, // Number of times you've bombed or gave an item to someone; once it's 3 it gets set back to 0 and you're given a bumper
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k_comebackmode, // 0 = bomb, 1 = item
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k_wanted, // Timer for determining WANTED status, lowers when hitting people, prevents the game turning into Camp Lazlo
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k_killfield, // How long have you been in the kill field, stay in too long and lose a bumper
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k_yougotem, // "You Got Em" gfx when hitting someone as a karma player via a method that gets you back in the game instantly
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// v1.0.2 vars
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k_itemblink, // Item flashing after roulette, prevents Hyudoro stealing AND serves as a mashing indicator
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k_itemblinkmode, // Type of flashing: 0 = white (normal), 1 = red (mashing), 2 = rainbow (enhanced items)
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k_killfield, // How long have you been in the kill field, stay in too long and lose a bumper
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NUMKARTSTUFF
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} kartstufftype_t;
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@ -8284,11 +8284,11 @@ static const char *const KARTSTUFF_LIST[] = {
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"COMEBACKPOINTS",
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"COMEBACKMODE",
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"WANTED",
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"KILLFIELD",
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"YOUGOTEM",
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"ITEMBLINK",
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"ITEMBLINKMODE"
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"ITEMBLINKMODE",
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"KILLFIELD"
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};
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static const char *const HUDITEMS_LIST[] = {
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