mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Remove MF_MONITOR
This commit is contained in:
parent
3033c6928b
commit
39a7c3b3ad
11 changed files with 43 additions and 115 deletions
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@ -5618,7 +5618,7 @@ static INT16 Consistancy(void)
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if (TypeIsNetSynced(mo->type) == false)
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continue;
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if (mo->flags & (MF_SPECIAL | MF_SOLID | MF_PUSHABLE | MF_BOSS | MF_MISSILE | MF_SPRING | MF_MONITOR | MF_FIRE | MF_ENEMY | MF_PAIN))
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if (mo->flags & (MF_SPECIAL | MF_SOLID | MF_PUSHABLE | MF_BOSS | MF_MISSILE | MF_SPRING | MF_FIRE | MF_ENEMY | MF_PAIN))
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{
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ret -= mo->type;
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ret += mo->x;
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@ -5987,7 +5987,7 @@ const char *const MOBJFLAG_LIST[] = {
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"SLOPE",
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"MISSILE",
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"SPRING",
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"MONITOR",
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"\x01", // free: 1<<17 (name un-matchable)
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"NOTHINK",
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"NOCLIPHEIGHT",
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"ENEMY",
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@ -1330,7 +1330,7 @@ readghosttic:
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z = READFIXED(g->p);
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angle = READANGLE(g->p);
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if (!(mobjinfo[type].flags & MF_SHOOTABLE)
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|| !(mobjinfo[type].flags & (MF_ENEMY|MF_MONITOR))
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|| !(mobjinfo[type].flags & MF_ENEMY)
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|| health != 0 || i >= 4) // only spawn for the first 4 hits per frame, to prevent ghosts from splode-spamming too bad.
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continue;
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poof = P_SpawnMobj(x, y, z, MT_GHOST);
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70
src/info.c
70
src/info.c
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@ -9548,7 +9548,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_RING_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -9575,7 +9575,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_PITY_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -9602,7 +9602,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_ATTRACT_ICON,// damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -9629,7 +9629,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_FORCE_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -9656,7 +9656,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_ARMAGEDDON_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -9683,7 +9683,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_WHIRLWIND_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -9710,7 +9710,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_ELEMENTAL_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -9737,7 +9737,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_SNEAKERS_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -9764,7 +9764,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_INVULN_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -9791,7 +9791,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_1UP_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -9818,7 +9818,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_EGGMAN_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -9845,7 +9845,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_MIXUP_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -9872,7 +9872,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_UNKNOWN, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -9899,7 +9899,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_GRAVITY_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -9926,7 +9926,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_RECYCLER_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -9953,7 +9953,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_SCORE1K_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -9980,7 +9980,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_SCORE10K_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -10007,7 +10007,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_FLAMEAURA_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -10034,7 +10034,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_BUBBLEWRAP_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -10061,7 +10061,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_THUNDERCOIN_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -10088,7 +10088,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_PITY_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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MF_SOLID|MF_SHOOTABLE|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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@ -10115,7 +10115,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_ATTRACT_ICON,// damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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MF_SOLID|MF_SHOOTABLE|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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@ -10142,7 +10142,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_FORCE_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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MF_SOLID|MF_SHOOTABLE|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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@ -10169,7 +10169,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_ARMAGEDDON_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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MF_SOLID|MF_SHOOTABLE|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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@ -10196,7 +10196,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_WHIRLWIND_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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MF_SOLID|MF_SHOOTABLE|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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@ -10223,7 +10223,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_ELEMENTAL_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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MF_SOLID|MF_SHOOTABLE|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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@ -10250,7 +10250,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_SNEAKERS_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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MF_SOLID|MF_SHOOTABLE|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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@ -10277,7 +10277,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_INVULN_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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MF_SOLID|MF_SHOOTABLE|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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@ -10304,7 +10304,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_EGGMAN_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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MF_SOLID|MF_SHOOTABLE|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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@ -10331,7 +10331,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_GRAVITY_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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MF_SOLID|MF_SHOOTABLE|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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@ -10358,7 +10358,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_FLAMEAURA_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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MF_SOLID|MF_SHOOTABLE|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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@ -10385,7 +10385,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_BUBBLEWRAP_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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MF_SOLID|MF_SHOOTABLE|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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@ -10412,7 +10412,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_THUNDERCOIN_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
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MF_SOLID|MF_SHOOTABLE|MF_GRENADEBOUNCE, // flags
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S_NULL // raisestate
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},
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@ -10439,7 +10439,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_RING_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -10466,7 +10466,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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MT_RING_ICON, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
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MF_SOLID|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -1017,7 +1017,6 @@ static mobj_t *SearchMarioNode(msecnode_t *node)
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}
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// Ignore popped monitors, too.
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if (node->m_thing->health == 0 // this only really applies for monitors
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|| (!(node->m_thing->flags & MF_MONITOR) && (mobjinfo[node->m_thing->type].flags & MF_MONITOR)) // gold monitor support
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|| (node->m_thing->type == MT_RANDOMITEM))
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continue;
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// Okay, we found something valid.
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@ -2344,7 +2343,6 @@ void EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher)
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fixed_t topheight = *rover->topheight;
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mariothink_t *block;
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mobj_t *thing;
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fixed_t oldx = 0, oldy = 0, oldz = 0;
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I_Assert(puncher != NULL);
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I_Assert(puncher->player != NULL);
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@ -2362,7 +2360,6 @@ void EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher)
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S_StartSound(puncher, sfx_mario1); // "Thunk!" sound - puncher is "close enough".
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else // Found something!
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{
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const boolean itsamonitor = (thing->flags & MF_MONITOR) == MF_MONITOR;
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// create and initialize new elevator thinker
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block = Z_Calloc(sizeof (*block), PU_LEVSPEC, NULL);
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@ -2383,13 +2380,6 @@ void EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher)
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R_CreateInterpolator_SectorPlane(&block->thinker, roversec, false);
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R_CreateInterpolator_SectorPlane(&block->thinker, roversec, true);
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if (itsamonitor)
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{
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oldx = thing->x;
|
||||
oldy = thing->y;
|
||||
oldz = thing->z;
|
||||
}
|
||||
|
||||
P_UnsetThingPosition(thing);
|
||||
thing->x = thing->old_x = sector->soundorg.x;
|
||||
thing->y = thing->old_y = sector->soundorg.y;
|
||||
|
|
@ -2410,16 +2400,5 @@ void EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher)
|
|||
// "Powerup rise" sound
|
||||
S_StartSound(puncher, sfx_mario9); // Puncher is "close enough"
|
||||
}
|
||||
|
||||
if (itsamonitor && thing)
|
||||
{
|
||||
P_UnsetThingPosition(thing);
|
||||
thing->x = thing->old_x = oldx;
|
||||
thing->y = thing->old_y = oldy;
|
||||
thing->z = thing->old_z = oldz;
|
||||
thing->momx = 1;
|
||||
thing->momy = 1;
|
||||
P_SetThingPosition(thing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1537,7 +1537,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
target->momx = target->momy = target->momz = 0;
|
||||
|
||||
// SRB2kart
|
||||
if (target->type != MT_PLAYER && !(target->flags & MF_MONITOR)
|
||||
if (target->type != MT_PLAYER
|
||||
&& !(target->type == MT_ORBINAUT || target->type == MT_ORBINAUT_SHIELD
|
||||
|| target->type == MT_JAWZ || target->type == MT_JAWZ_SHIELD
|
||||
|| target->type == MT_BANANA || target->type == MT_BANANA_SHIELD
|
||||
|
|
@ -1630,7 +1630,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
// if killed by a player
|
||||
if (source && source->player)
|
||||
{
|
||||
if (target->flags & MF_MONITOR || target->type == MT_RANDOMITEM)
|
||||
if (target->type == MT_RANDOMITEM)
|
||||
{
|
||||
P_SetTarget(&target->target, source);
|
||||
|
||||
|
|
|
|||
|
|
@ -4220,7 +4220,7 @@ static BlockItReturn_t PIT_RadiusAttack(mobj_t *thing)
|
|||
if ((bombdamagetype & DMG_CANTHURTSELF) && bombsource && thing->type == bombsource->type) // ignore the type of guys who dropped the bomb (Jetty-Syn Bomber or Skim can bomb eachother, but not themselves.)
|
||||
return BMIT_CONTINUE;
|
||||
|
||||
if ((thing->flags & (MF_MONITOR|MF_SHOOTABLE)) != MF_SHOOTABLE)
|
||||
if ((thing->flags & MF_SHOOTABLE) != MF_SHOOTABLE)
|
||||
return BMIT_CONTINUE;
|
||||
|
||||
dx = abs(thing->x - bombspot->x);
|
||||
|
|
|
|||
47
src/p_mobj.c
47
src/p_mobj.c
|
|
@ -10058,48 +10058,6 @@ static void K_MineExplodeThink(mobj_t *mobj)
|
|||
}
|
||||
}
|
||||
|
||||
static void P_MonitorFuseThink(mobj_t *mobj)
|
||||
{
|
||||
mobj_t *newmobj;
|
||||
|
||||
// Special case for ALL monitors.
|
||||
// If a box's speed is nonzero, it's allowed to respawn as a WRM/SRM.
|
||||
if (mobj->info->speed != 0 && (mobj->flags2 & (MF2_AMBUSH|MF2_STRONGBOX)))
|
||||
{
|
||||
mobjtype_t spawnchance[64];
|
||||
INT32 numchoices = 0, i = 0;
|
||||
|
||||
// This define should make it a lot easier to organize and change monitor weights
|
||||
#define SETMONITORCHANCES(type, strongboxamt, weakboxamt) \
|
||||
for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) spawnchance[numchoices++] = type
|
||||
|
||||
// Type SRM WRM
|
||||
SETMONITORCHANCES(MT_SNEAKERS_BOX, 0, 10); // Super Sneakers
|
||||
SETMONITORCHANCES(MT_INVULN_BOX, 2, 0); // Invincibility
|
||||
SETMONITORCHANCES(MT_WHIRLWIND_BOX, 3, 8); // Whirlwind Shield
|
||||
SETMONITORCHANCES(MT_ELEMENTAL_BOX, 3, 8); // Elemental Shield
|
||||
SETMONITORCHANCES(MT_ATTRACT_BOX, 2, 0); // Attraction Shield
|
||||
SETMONITORCHANCES(MT_FORCE_BOX, 3, 3); // Force Shield
|
||||
SETMONITORCHANCES(MT_ARMAGEDDON_BOX, 2, 0); // Armageddon Shield
|
||||
SETMONITORCHANCES(MT_MIXUP_BOX, 0, 1); // Teleporters
|
||||
SETMONITORCHANCES(MT_RECYCLER_BOX, 0, 1); // Recycler
|
||||
SETMONITORCHANCES(MT_1UP_BOX, 1, 1); // 1-Up
|
||||
// =======================================
|
||||
// Total 16 32
|
||||
|
||||
#undef SETMONITORCHANCES
|
||||
|
||||
i = P_RandomKey(PR_UNDEFINED, numchoices); // Gotta love those random numbers!
|
||||
newmobj = P_SpawnMobj(mobj->x, mobj->y, mobj->z, spawnchance[i]);
|
||||
}
|
||||
else
|
||||
newmobj = P_SpawnMobj(mobj->x, mobj->y, mobj->z, mobj->type);
|
||||
|
||||
// Transfer flags2 (ambush, strongbox, objectflip)
|
||||
newmobj->flags2 = mobj->flags2;
|
||||
P_RemoveMobj(mobj); // make sure they disappear
|
||||
}
|
||||
|
||||
static boolean P_CanFlickerFuse(mobj_t *mobj)
|
||||
{
|
||||
switch (mobj->type)
|
||||
|
|
@ -10148,11 +10106,6 @@ static boolean P_FuseThink(mobj_t *mobj)
|
|||
|
||||
if (LUA_HookMobj(mobj, MOBJ_HOOK(MobjFuse)) || P_MobjWasRemoved(mobj))
|
||||
;
|
||||
else if (mobj->info->flags & MF_MONITOR)
|
||||
{
|
||||
P_MonitorFuseThink(mobj);
|
||||
return false;
|
||||
}
|
||||
else switch (mobj->type)
|
||||
{
|
||||
// gargoyle and snowman handled in P_PushableThinker, not here
|
||||
|
|
|
|||
|
|
@ -137,8 +137,7 @@ typedef enum
|
|||
MF_MISSILE = 1<<15,
|
||||
// Item is a spring.
|
||||
MF_SPRING = 1<<16,
|
||||
// Item box
|
||||
MF_MONITOR = 1<<17,
|
||||
// free: 1<<17
|
||||
// Don't run the thinker for this object.
|
||||
MF_NOTHINK = 1<<18,
|
||||
// Don't adjust z if below or above floorz/ceilingz
|
||||
|
|
|
|||
|
|
@ -2709,9 +2709,6 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
|
|||
if (!(mo->flags & MF_SHOOTABLE) && (mo->type != MT_SPB)) // Don't want to give SPB MF_SHOOTABLE, to ensure it's undamagable through other means
|
||||
continue;
|
||||
|
||||
if (mo->flags & MF_MONITOR)
|
||||
continue; // Monitors cannot be 'nuked'.
|
||||
|
||||
if (abs(inflictor->x - mo->x) > radius || abs(inflictor->y - mo->y) > radius || abs(inflictor->z - mo->z) > radius)
|
||||
continue; // Workaround for possible integer overflow in the below -Red
|
||||
|
||||
|
|
|
|||
|
|
@ -240,7 +240,7 @@ static boolean is_tangible (mobj_t *thing)
|
|||
// These objects probably do nothing! :D
|
||||
if ((thing->flags & (MF_SPECIAL|MF_SOLID|MF_SHOOTABLE
|
||||
|MF_PUSHABLE|MF_BOSS|MF_MISSILE|MF_SPRING
|
||||
|MF_MONITOR|MF_ENEMY|MF_PAIN
|
||||
|MF_ENEMY|MF_PAIN
|
||||
|MF_PICKUPFROMBELOW)) == 0U)
|
||||
{
|
||||
return false;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue