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Give invincibility when coming back from karma bomb
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@ -3807,6 +3807,8 @@ void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers)
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if (player->bumpers > 0 && prevBumpers == 0)
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{
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K_DoInvincibility(player);
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if (netgame)
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{
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CONS_Printf(M_GetText("%s is back in the game!\n"), player_names[player-players]);
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