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	K_DoIngameRespawn: Index into previously-picked array, rather than branching for every single available spawnpoint
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					 1 changed files with 4 additions and 8 deletions
				
			
		|  | @ -238,14 +238,17 @@ void K_DoIngameRespawn(player_t *player) | |||
| 		UINT32 bestdist = UINT32_MAX; | ||||
| 		mapthing_t *beststart = NULL; | ||||
| 		UINT8 numstarts = 0; | ||||
| 		mapthing_t **starts; | ||||
| 
 | ||||
| 		if (gametyperules & GTR_BATTLESTARTS) | ||||
| 		{ | ||||
| 			numstarts = numdmstarts; | ||||
| 			starts = deathmatchstarts; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			numstarts = numcoopstarts; | ||||
| 			starts = playerstarts; | ||||
| 		} | ||||
| 
 | ||||
| 		if (numstarts > 0) | ||||
|  | @ -257,14 +260,7 @@ void K_DoIngameRespawn(player_t *player) | |||
| 				UINT32 dist = UINT32_MAX; | ||||
| 				mapthing_t *checkstart = NULL; | ||||
| 
 | ||||
| 				if (gametyperules & GTR_BATTLESTARTS) | ||||
| 				{ | ||||
| 					checkstart = deathmatchstarts[i]; | ||||
| 				} | ||||
| 				else | ||||
| 				{ | ||||
| 					checkstart = playerstarts[i]; | ||||
| 				} | ||||
| 				checkstart = starts[i]; | ||||
| 
 | ||||
| 				dist = (UINT32)P_AproxDistance((player->mo->x >> FRACBITS) - checkstart->x, | ||||
| 					(player->mo->y >> FRACBITS) - checkstart->y); | ||||
|  |  | |||
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