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K_DoIngameRespawn: Index into previously-picked array, rather than branching for every single available spawnpoint
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parent
05c475052d
commit
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1 changed files with 4 additions and 8 deletions
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@ -238,14 +238,17 @@ void K_DoIngameRespawn(player_t *player)
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UINT32 bestdist = UINT32_MAX;
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mapthing_t *beststart = NULL;
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UINT8 numstarts = 0;
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mapthing_t **starts;
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if (gametyperules & GTR_BATTLESTARTS)
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{
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numstarts = numdmstarts;
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starts = deathmatchstarts;
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}
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else
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{
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numstarts = numcoopstarts;
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starts = playerstarts;
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}
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if (numstarts > 0)
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@ -257,14 +260,7 @@ void K_DoIngameRespawn(player_t *player)
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UINT32 dist = UINT32_MAX;
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mapthing_t *checkstart = NULL;
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if (gametyperules & GTR_BATTLESTARTS)
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{
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checkstart = deathmatchstarts[i];
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}
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else
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{
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checkstart = playerstarts[i];
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}
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checkstart = starts[i];
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dist = (UINT32)P_AproxDistance((player->mo->x >> FRACBITS) - checkstart->x,
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(player->mo->y >> FRACBITS) - checkstart->y);
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