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	Add pause and retry to Snake minigame
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					 1 changed files with 24 additions and 0 deletions
				
			
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			@ -1179,6 +1179,8 @@ static const char *snake_backgrounds[] = {
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typedef struct snake_s
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{
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	boolean paused;
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	boolean pausepressed;
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	tic_t time;
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	tic_t nextupdate;
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	boolean gameover;
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			@ -1200,6 +1202,8 @@ static void CL_InitialiseSnake(void)
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	if (!snake)
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		snake = malloc(sizeof(snake_t));
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	snake->paused = false;
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	snake->pausepressed = false;
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	snake->time = 0;
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	snake->nextupdate = SNAKE_SPEED;
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	snake->gameover = false;
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			@ -1221,6 +1225,26 @@ static void CL_HandleSnake(void)
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	UINT8 oldx, oldy;
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	UINT16 i;
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	// Handle retry
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	if (snake->gameover && (PLAYER1INPUTDOWN(gc_jump) || gamekeydown[KEY_ENTER]))
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	{
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		CL_InitialiseSnake();
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		snake->pausepressed = true; // Avoid accidental pause on respawn
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	}
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	// Handle pause
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	if (PLAYER1INPUTDOWN(gc_pause) || gamekeydown[KEY_ENTER])
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	{
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		if (!snake->pausepressed)
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			snake->paused = !snake->paused;
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		snake->pausepressed = true;
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	}
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	else
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		snake->pausepressed = false;
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	if (snake->paused)
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		return;
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	snake->time++;
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	x = snake->snakex[0];
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