From 3b3a37daad13eef69013f4c515109ed65fbd3a85 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 25 Apr 2017 20:39:32 +0100 Subject: [PATCH] level header's "forcecharacter" parameter doesn't take skin numbers anymore, so this isn't needed! --- src/p_setup.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index aab686d57..e283254db 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2791,8 +2791,7 @@ boolean P_SetupLevel(boolean skipprecip) postimgtype = postimgtype2 = postimgtype3 = postimgtype4 = postimg_none; - if (mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0' - && atoi(mapheaderinfo[gamemap-1]->forcecharacter) != 255) + if (mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0') P_ForceCharacter(mapheaderinfo[gamemap-1]->forcecharacter); // chasecam on in chaos, race, coop