Draw Round Queue UI under menu foreground (resolves #1570)

This commit is contained in:
toaster 2025-08-30 22:18:39 +01:00
parent 0c282cf1bf
commit 3b40b80dc4

View file

@ -983,6 +983,16 @@ void M_Drawer(void)
if (currentMenu->drawroutine)
currentMenu->drawroutine(); // call current menu Draw routine
if (
(
currentMenu == &PLAY_LevelSelectDef
|| currentMenu == &PLAY_CupSelectDef
) && levellist.canqueue
)
{
M_DrawPauseRoundQueue(0, true);
}
M_DrawMenuForeground();
// Draw version down in corner
@ -998,16 +1008,6 @@ void M_Drawer(void)
// Draw message overlay when needed
M_DrawMenuMessage();
if (
(
currentMenu == &PLAY_LevelSelectDef
|| currentMenu == &PLAY_CupSelectDef
) && levellist.canqueue
)
{
M_DrawPauseRoundQueue(0, true);
}
}
if (menuwipe)