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ACS: Add PlayerBot
Returns bot status of activating player ZDoom had a bot status function that could be mimiced... but it used a passed player number, when all we need to check for is the activator. To this end, has a different name (the ZDoom version was "PlayerIsBot")
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3 changed files with 27 additions and 0 deletions
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@ -1598,6 +1598,31 @@ bool CallFunc_PlayerSkin(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::
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return false;
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}
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/*--------------------------------------------------
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bool CallFunc_PlayerBot(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
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Returns the activating player's bot status.
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--------------------------------------------------*/
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bool CallFunc_PlayerBot(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
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{
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auto info = &static_cast<Thread *>(thread)->info;
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(void)argV;
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(void)argC;
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if ((info != NULL)
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&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
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&& (info->mo->player != NULL))
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{
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thread->dataStk.push(info->mo->player->bot);
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return false;
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}
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thread->dataStk.push(false);
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return false;
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}
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/*--------------------------------------------------
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bool CallFunc_GetObjectDye(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
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@ -75,6 +75,7 @@ bool CallFunc_CountPushables(ACSVM::Thread *thread, const ACSVM::Word *argV, ACS
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bool CallFunc_HaveUnlockableTrigger(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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bool CallFunc_HaveUnlockable(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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bool CallFunc_PlayerSkin(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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bool CallFunc_PlayerBot(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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bool CallFunc_GetObjectDye(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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bool CallFunc_PlayerEmeralds(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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bool CallFunc_PlayerLap(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
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@ -168,6 +168,7 @@ Environment::Environment()
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addFuncDataACS0( 312, addCallFunc(CallFunc_ThingCount));
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addFuncDataACS0( 313, addCallFunc(CallFunc_GrandPrix));
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addFuncDataACS0( 314, addCallFunc(CallFunc_GetGrabbedSprayCan));
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addFuncDataACS0( 315, addCallFunc(CallFunc_PlayerBot));
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addFuncDataACS0( 500, addCallFunc(CallFunc_CameraWait));
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addFuncDataACS0( 501, addCallFunc(CallFunc_PodiumPosition));
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