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Create K_WipeItemsInReel for Lua
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1 changed files with 19 additions and 0 deletions
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@ -4350,6 +4350,22 @@ static int lib_kFillItemRouletteData(lua_State *L)
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return 0;
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}
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static int lib_kWipeItemsInReel(lua_State *L)
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{
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player_t *player = NULL;
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itemroulette_t *itemRoulette = NULL;
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getItemRouletteOrPlayerBasedOnFirstParam(L, &player, &itemRoulette);
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NOHUD
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INLEVEL
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if (!player && !itemRoulette)
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return LUA_ErrInvalid(L, "player_t/itemroulette_t");
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itemRoulette->itemList.len = 0;
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return 0;
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}
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static int lib_getTimeMicros(lua_State *L)
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{
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lua_pushinteger(L, I_GetPreciseTime() / (I_GetPrecisePrecision() / 1000000));
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@ -4654,6 +4670,9 @@ static luaL_Reg lib[] = {
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{"K_KartGetItemResult", lib_kKartGetItemResult},
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{"K_GetItemRouletteDistance", lib_kGetItemRouletteDistance},
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{"K_FillItemRouletteData", lib_kFillItemRouletteData},
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// These are not real functions in k_roulette, but they allow
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// encapsulation on how the scripter interacts with the item reel.
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{"K_WipeItemsInReel", lib_kWipeItemsInReel},
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// hu_stuff technically?
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{"HU_DoTitlecardCEcho", lib_startTitlecardCecho},
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