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Remove the local dontdraw
Not only did I not implement this for everything, but I also REALLY like seeing other player's. If it's a problem, then let's just turn down the fuse and/or tics
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1 changed files with 0 additions and 2 deletions
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@ -8512,8 +8512,6 @@ void P_MobjThinker(mobj_t *mobj)
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fire->scalespeed = mobj->scale/12;
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fire->destscale = 1;
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fire->tics = TICRATE;
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if (!mobj->target || (mobj->target && mobj->target->player && !P_IsLocalPlayer(mobj->target->player)))
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fire->flags2 |= MF2_DONTDRAW;
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for (i = 0; i < 2; i++)
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{
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