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Source BALLHOGBOOM damage, allow BALLHOGBOOM pickup
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2 changed files with 2 additions and 0 deletions
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@ -15591,6 +15591,7 @@ static boolean K_PickUp(player_t *player, mobj_t *picked)
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type = KITEM_JAWZ;
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break;
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case MT_BALLHOG:
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case MT_BALLHOGBOOM:
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type = KITEM_BALLHOG;
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break;
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case MT_LANDMINE:
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@ -12203,6 +12203,7 @@ void A_BallhogExplode(mobj_t *actor)
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mo2 = P_SpawnMobj(actor->x, actor->y, actor->z, MT_BALLHOGBOOM);
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P_SetScale(mo2, actor->scale*2);
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mo2->destscale = mo2->scale;
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P_SetTarget(&mo2->target, actor->target);
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S_StartSound(mo2, actor->info->deathsound);
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return;
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}
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