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@ -1053,7 +1053,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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}
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}
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//Hurdler: it seems there is still a small problem with mobj angle
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// Hurdler: it seems there is still a small problem with mobj angle
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p.x = FIXED_TO_FLOAT(spr->mobj->x);
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p.y = FIXED_TO_FLOAT(spr->mobj->y)+md2->offset;
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