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Robust sigchecks: actually stage the entire diff
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1 changed files with 2 additions and 4 deletions
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@ -6838,7 +6838,7 @@ static void CheckPresentPlayers(void)
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}
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// Handle "client-to-client" auth challenge flow.
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static void UpdateChallenges(void)
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void UpdateChallenges(void)
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{
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if (!(Playing() && netgame))
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return;
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@ -6857,7 +6857,7 @@ static void UpdateChallenges(void)
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}
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else // client
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{
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if (leveltime <= CHALLENGEALL_START)
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if (leveltime < CHALLENGEALL_START)
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expectChallenge = true;
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if (leveltime == CHALLENGEALL_START)
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@ -7019,8 +7019,6 @@ void NetUpdate(void)
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UpdatePingTable();
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UpdateChallenges();
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if (client)
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maketic = neededtic;
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