Robust sigchecks: actually stage the entire diff

This commit is contained in:
AJ Martinez 2023-10-15 14:51:06 -07:00
parent dcaa1c3902
commit 3c84d82d7f

View file

@ -6838,7 +6838,7 @@ static void CheckPresentPlayers(void)
}
// Handle "client-to-client" auth challenge flow.
static void UpdateChallenges(void)
void UpdateChallenges(void)
{
if (!(Playing() && netgame))
return;
@ -6857,7 +6857,7 @@ static void UpdateChallenges(void)
}
else // client
{
if (leveltime <= CHALLENGEALL_START)
if (leveltime < CHALLENGEALL_START)
expectChallenge = true;
if (leveltime == CHALLENGEALL_START)
@ -7019,8 +7019,6 @@ void NetUpdate(void)
UpdatePingTable();
UpdateChallenges();
if (client)
maketic = neededtic;