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Use boostpower instead of offroad for rumble
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1 changed files with 1 additions and 1 deletions
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@ -8350,7 +8350,7 @@ void K_KartPlayerAfterThink(player_t *player)
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UINT16 low = 0;
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UINT16 high = 0;
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if (player->offroad > 0 && (player->mo->momx != 0 || player->mo->momy != 0 || player->mo->momz != 0))
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if (player->boostpower < FRACUNIT && P_IsObjectOnGround(player->mo))
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{
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low = 65536 / 4;
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high = 65536 / 4;
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