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https://github.com/KartKrewDev/RingRacers.git
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Make timing of level fade-in consistent, relative to title card
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parent
9e283a4993
commit
3cdfa86b11
4 changed files with 30 additions and 10 deletions
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@ -587,10 +587,10 @@ static void D_Display(void)
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// of problems could be solved (including GL support)
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if (gamestate != GS_TITLESCREEN
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&& G_GamestateUsesLevel() == true
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&& timeinmap < 16)
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&& lt_fade < 16)
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{
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// Level fade-in
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V_DrawCustomFadeScreen(((levelfadecol == 0) ? "FADEMAP1" : "FADEMAP0"), 31-(timeinmap*2));
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V_DrawCustomFadeScreen(((levelfadecol == 0) ? "FADEMAP1" : "FADEMAP0"), 31-(lt_fade*2));
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}
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VID_DisplaySoftwareScreen();
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12
src/g_game.c
12
src/g_game.c
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@ -1198,6 +1198,12 @@ void G_DoLoadLevel(boolean resetplayer)
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//
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void G_StartTitleCard(void)
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{
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// clear the hud
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CON_ClearHUD();
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// prepare status bar
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ST_startTitleCard(); // <-- always must be called to init some variables
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// The title card has been disabled for this map.
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// Oh well.
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if (demo.rewinding || !G_IsTitleCardAvailable())
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@ -1206,12 +1212,6 @@ void G_StartTitleCard(void)
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return;
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}
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// clear the hud
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CON_ClearHUD();
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// prepare status bar
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ST_startTitleCard();
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// play the sound
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if (gamestate != GS_CEREMONY)
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{
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@ -541,6 +541,7 @@ void ST_drawDebugInfo(void)
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tic_t lt_ticker = 0, lt_lasttic = 0;
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tic_t lt_exitticker = 0, lt_endtime = 0;
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tic_t lt_fade = 0;
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// SRB2KART: HUD shit for new titlecards:
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static patch_t *tcchev1;
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@ -590,6 +591,7 @@ INT32 eggx1, eggx2, eggy1, eggy2;
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#define BASE_CHEV2Y (135)
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#define TTANIMTHRESHOLD (TICRATE)
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#define TTFADESTART (TTANIMTHRESHOLD-4)
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#define TTANIMSTART (TTANIMTHRESHOLD-16)
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#define TTANIMENDTHRESHOLD (TICRATE*3)
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#define TTANIMEND (TICRATE*4)
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@ -673,6 +675,7 @@ void ST_startTitleCard(void)
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// initialize HUD variables
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lt_ticker = lt_exitticker = lt_lasttic = 0;
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lt_endtime = 4*TICRATE; // + (10*NEWTICRATERATIO);
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lt_fade = 0;
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}
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//
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@ -700,6 +703,11 @@ void ST_runTitleCard(void)
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INT32 auxticker;
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boolean doroundicon = (marathonmode || (roundqueue.size > 0 && roundqueue.position > 0));
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if (run && lt_fade < 16)
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{
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lt_fade++;
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}
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if (!G_IsTitleCardAvailable())
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return;
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@ -740,9 +748,20 @@ void ST_runTitleCard(void)
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}
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// No matter the circumstances, scroll the WARN...
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bannerx = -((lt_ticker*2)%((encoremode ? twarn2 : twarn)->width));
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if (run && lt_ticker < PRELEVELTIME)
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{
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lt_fade--;
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}
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}
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else
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{
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// LEVEL FADE
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if (run && lt_ticker < TTFADESTART)
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{
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lt_fade--; // don't fade yet
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}
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// TITLECARD START
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if (lt_ticker < TTANIMSTART)
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{
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@ -1529,10 +1548,10 @@ void ST_Drawer(void)
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}
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// See d_main.c and V_DrawCustomFadeScreen for the hacks that prevents this being here
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/*if (timeinmap < 16)
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/*if (lt_fade < 16)
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{
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// Level fade-in
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V_DrawCustomFadeScreen(((levelfadecol == 0) ? "FADEMAP1" : "FADEMAP0"), 31-(timeinmap*2));
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V_DrawCustomFadeScreen(((levelfadecol == 0) ? "FADEMAP1" : "FADEMAP0"), 31-(lt_fade*2));
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}*/
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if (stagetitle)
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@ -74,6 +74,7 @@ void ST_preLevelTitleCardDrawer(void);
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extern tic_t lt_ticker, lt_lasttic;
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extern tic_t lt_exitticker, lt_endtime;
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extern tic_t lt_fade;
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void ST_DrawServerSplash(boolean timelimited);
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