diff --git a/src/g_game.c b/src/g_game.c index 998e242b6..159bbb48b 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1100,7 +1100,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (joystickvector.xaxis != 0) { - cmd->turning -= (joystickvector.xaxis * KART_FULLTURN) >> 10; + cmd->turning -= (joystickvector.xaxis * KART_FULLTURN) / JOYAXISRANGE; } if (player->spectator || objectplacing) // SRB2Kart: spectators need special controls @@ -1132,20 +1132,20 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (value != 0) { cmd->buttons |= BT_ACCELERATE; - forward += ((value * MAXPLMOVE) >> 10); + forward += ((value * MAXPLMOVE) / JOYAXISRANGE); } value = G_PlayerInputAnalog(forplayer, gc_brake, 0); if (value != 0) { cmd->buttons |= BT_BRAKE; - forward -= ((value * MAXPLMOVE) >> 10); + forward -= ((value * MAXPLMOVE) / JOYAXISRANGE); } // But forward/backward IS used for aiming. if (joystickvector.yaxis != 0) { - cmd->throwdir -= (joystickvector.yaxis * KART_FULLTURN) >> 10; + cmd->throwdir -= (joystickvector.yaxis * KART_FULLTURN) / JOYAXISRANGE; } }