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Got_TeamChange: Applying PF_WANTSTOJOIN is NOT a playstate change
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1 changed files with 7 additions and 1 deletions
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@ -4076,6 +4076,8 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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//Now that we've done our error checking and killed the player
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//if necessary, put the player on the correct team/status.
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boolean nochangeoccourred = false;
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if (G_GametypeHasTeams())
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{
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if (!NetPacket.packet.newteam)
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@ -4087,6 +4089,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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{
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players[playernum].ctfteam = NetPacket.packet.newteam;
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players[playernum].pflags |= PF_WANTSTOJOIN; //players[playernum].spectator = false;
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nochangeoccourred = true;
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}
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}
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else if (G_GametypeHasSpectators())
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@ -4094,7 +4097,10 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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if (!NetPacket.packet.newteam)
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players[playernum].spectator = true;
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else
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{
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players[playernum].pflags |= PF_WANTSTOJOIN; //players[playernum].spectator = false;
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nochangeoccourred = true;
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}
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}
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if (NetPacket.packet.autobalance)
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@ -4135,7 +4141,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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}
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}*/
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if (gamestate != GS_LEVEL)
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if (gamestate != GS_LEVEL || nochangeoccourred == true)
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return;
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FinalisePlaystateChange(playernum);
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