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Make Test Run the default map in DEVELOP builds
This makes testing easy by starting the game with -server
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1 changed files with 5 additions and 1 deletions
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@ -1203,7 +1203,11 @@ D_ConvertVersionNumbers (void)
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void D_SRB2Main(void)
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{
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INT32 i, p;
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INT32 pstartmap = 0;
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#ifdef DEVELOP
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INT32 pstartmap = 1; // default to first loaded map (Test Run)
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#else
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INT32 pstartmap = 0; // default to random map (0 is not a valid map number)
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#endif
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boolean autostart = false;
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/* break the version string into version numbers, for netplay */
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