mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Sliding HUD
- Split HUD stuff into k_hud.c/h - V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number - V_SLIDEIN makes HUD items slide in after the intro animation.
This commit is contained in:
parent
90f44c979d
commit
3d53adaa2b
13 changed files with 3802 additions and 3835 deletions
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@ -170,6 +170,7 @@ set(SRB2_CORE_GAME_SOURCES
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k_botsearch.c
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k_respawn.c
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k_grandprix.c
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k_hud.c
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p_local.h
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p_maputl.h
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@ -192,6 +193,7 @@ set(SRB2_CORE_GAME_SOURCES
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k_bot.h
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k_respawn.h
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k_grandprix.h
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k_hud.h
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)
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if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
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@ -564,10 +564,11 @@ OBJS:=$(i_main_o) \
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$(OBJDIR)/k_waypoint.o\
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$(OBJDIR)/k_pathfind.o\
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$(OBJDIR)/k_bheap.o \
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$(OBJDIR)/k_bot.o \
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$(OBJDIR)/k_botitem.o \
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$(OBJDIR)/k_botsearch.o \
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$(OBJDIR)/k_bot.o \
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$(OBJDIR)/k_botitem.o\
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$(OBJDIR)/k_botsearch.o\
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$(OBJDIR)/k_grandprix.o\
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$(OBJDIR)/k_hud.o \
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$(i_cdmus_o) \
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$(i_net_o) \
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$(i_system_o) \
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@ -9385,7 +9385,7 @@ struct {
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{"V_WRAPY",V_WRAPY},
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{"V_NOSCALESTART",V_NOSCALESTART},
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{"V_SPLITSCREEN",V_SPLITSCREEN},
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{"V_HORZSCREEN",V_HORZSCREEN},
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{"V_SLIDEIN",V_SLIDEIN},
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{"V_PARAMMASK",V_PARAMMASK},
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{"V_SCALEPATCHMASK",V_SCALEPATCHMASK},
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@ -29,6 +29,7 @@
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#include "../z_zone.h"
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#include "../v_video.h"
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#include "../st_stuff.h"
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#include "../k_hud.h"
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#include <fcntl.h>
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#include "../i_video.h" // for rendermode != render_glide
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@ -194,12 +195,6 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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cy -= offsety;
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}
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if (option & V_SPLITSCREEN)
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cy += FIXED_TO_FLOAT((BASEVIDHEIGHT/2)<<FRACBITS);
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if (option & V_HORZSCREEN)
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cx += FIXED_TO_FLOAT((BASEVIDWIDTH/2)<<FRACBITS);
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if (!(option & V_NOSCALESTART))
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{
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cx = cx * dupx;
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@ -207,35 +202,12 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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if (!(option & V_SCALEPATCHMASK))
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{
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// if it's meant to cover the whole screen, black out the rest
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// cx and cy are possibly *slightly* off from float maths
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// This is done before here compared to software because we directly alter cx and cy to centre
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if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
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{
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// Need to temporarily cache the real patch to get the colour of the top left pixel
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patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
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const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
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const UINT8 *source = (const UINT8 *)(column) + 3;
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HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
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Z_Free(realpatch);
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}
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// centre screen
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if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
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{
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if (option & V_SNAPTORIGHT)
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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else if (!(option & V_SNAPTOLEFT))
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
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}
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if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
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{
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if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
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cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
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else if (option & V_SNAPTOBOTTOM)
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
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else if (!(option & V_SNAPTOTOP))
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2;
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}
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INT32 intx, inty;
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intx = (INT32)cx;
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inty = (INT32)cy;
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K_AdjustXYWithSnap(&intx, &inty, option, dupx, dupy);
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cx = (float)intx;
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cy = (float)inty;
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}
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}
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@ -377,7 +349,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
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}
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if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
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{
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if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
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if ((option & V_SNAPTOBOTTOM) == V_SNAPTOBOTTOM)
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cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
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else if (option & V_SNAPTOBOTTOM)
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
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@ -872,6 +844,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
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if (!(options & V_NOSCALESTART))
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{
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float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
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INT32 intx, inty;
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if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
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{
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@ -890,26 +863,11 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
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fw *= dupx;
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fh *= dupy;
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if (fabsf((float)vid.width - ((float)BASEVIDWIDTH * dupx)) > 1.0E-36f)
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{
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if (options & V_SNAPTORIGHT)
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fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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else if (!(options & V_SNAPTOLEFT))
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fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
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}
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if (fabsf((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) > 1.0E-36f)
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{
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// same thing here
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if (options & V_SNAPTOBOTTOM)
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fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
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else if (!(options & V_SNAPTOTOP))
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fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
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}
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if (options & V_SPLITSCREEN)
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fy += ((float)BASEVIDHEIGHT * dupy)/2;
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if (options & V_HORZSCREEN)
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fx += ((float)BASEVIDWIDTH * dupx)/2;
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intx = (INT32)fx;
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inty = (INT32)fy;
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K_AdjustXYWithSnap(&intx, &inty, options, dupx, dupy);
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fx = (float)intx;
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fy = (float)inty;
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}
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if (fx >= vid.width || fy >= vid.height)
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@ -980,6 +938,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
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if (!(color & V_NOSCALESTART))
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{
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float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
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INT32 intx, inty;
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if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
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{
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@ -998,26 +957,11 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
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fw *= dupx;
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fh *= dupy;
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if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
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{
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if (color & V_SNAPTORIGHT)
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fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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else if (!(color & V_SNAPTOLEFT))
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fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
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}
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if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
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{
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// same thing here
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if (color & V_SNAPTOBOTTOM)
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fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
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else if (!(color & V_SNAPTOTOP))
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fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
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}
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if (color & V_SPLITSCREEN)
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fy += ((float)BASEVIDHEIGHT * dupy)/2;
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if (color & V_HORZSCREEN)
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fx += ((float)BASEVIDWIDTH * dupx)/2;
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intx = (INT32)fx;
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inty = (INT32)fy;
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K_AdjustXYWithSnap(&intx, &inty, color, dupx, dupy);
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fx = (float)intx;
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fy = (float)inty;
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}
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if (fx >= vid.width || fy >= vid.height)
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3720
src/k_hud.c
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3720
src/k_hud.c
Normal file
File diff suppressed because it is too large
Load diff
28
src/k_hud.h
Normal file
28
src/k_hud.h
Normal file
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@ -0,0 +1,28 @@
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// SONIC ROBO BLAST 2 KART
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//-----------------------------------------------------------------------------
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// Copyright (C) 2018-2020 by Kart Krew
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file k_hud.h
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/// \brief HUD drawing functions exclusive to Kart
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#include "doomtype.h"
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#include "doomstat.h"
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#ifndef __K_HUD__
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#define __K_HUD__
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#define RINGANIM_NUMFRAMES 10
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#define RINGANIM_DELAYMAX 5
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void K_AdjustXYWithSnap(INT32 *x, INT32 *y, UINT32 options, INT32 dupx, INT32 dupy);
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const char *K_GetItemPatch(UINT8 item, boolean tiny);
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void K_LoadKartHUDGraphics(void);
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void K_drawKartHUD(void);
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void K_drawKartFreePlay(UINT32 flashtime);
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void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode);
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#endif
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3656
src/k_kart.c
3656
src/k_kart.c
File diff suppressed because it is too large
Load diff
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@ -23,6 +23,8 @@ fixed_t K_GetKartGameSpeedScalar(SINT8 value);
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extern consvar_t *KartItemCVars[NUMKARTRESULTS-1];
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UINT8 K_FindUseodds(player_t *player, fixed_t mashed, UINT32 pdis, UINT8 bestbumper, boolean spbrush);
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INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush, boolean bot, boolean rival);
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INT32 K_GetShieldFromItem(INT32 item);
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fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against);
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void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid);
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@ -85,12 +87,5 @@ void K_PlayPainSound(mobj_t *source);
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void K_PlayHitEmSound(mobj_t *source);
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void K_PlayPowerGloatSound(mobj_t *source);
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const char *K_GetItemPatch(UINT8 item, boolean tiny);
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INT32 K_calcSplitFlags(INT32 snapflags);
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void K_LoadKartHUDGraphics(void);
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void K_drawKartHUD(void);
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void K_drawKartFreePlay(UINT32 flashtime);
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void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode);
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// =========================================================================
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#endif // __K_KART__
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@ -28,6 +28,7 @@
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#include "k_kart.h" // SRB2Kart
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#include "k_battle.h"
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#include "k_color.h"
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#include "k_hud.h"
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#include "d_netcmd.h" // IsPlayerAdmin
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#include "lua_script.h"
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@ -56,7 +56,8 @@
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#include "byteptr.h"
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#include "st_stuff.h"
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#include "i_sound.h"
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#include "k_kart.h" // SRB2kart
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#include "k_hud.h" // SRB2kart
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#include "k_kart.h" // KartItemCVars
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#include "k_pwrlv.h"
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#include "d_player.h" // KITEM_ constants
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#include "k_color.h"
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@ -28,7 +28,7 @@
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#include "m_menu.h"
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#include "m_cheat.h"
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#include "p_setup.h" // NiGHTS grading
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#include "k_kart.h" // SRB2kart
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#include "k_hud.h" // SRB2kart
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//random index
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#include "m_random.h"
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@ -699,7 +699,7 @@ static inline void ST_drawRings(void) // SRB2kart - unused.
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/*
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static void ST_drawLives(void) // SRB2kart - unused.
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{
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const INT32 v_splitflag = (splitscreen && stplyr == &players[displayplayers[0]] ? V_SPLITSCREEN : 0);
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const INT32 v_splitflag = V_SPLITSCREEN;
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if (!stplyr->skincolor)
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return; // Just joined a server, skin isn't loaded yet!
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@ -1920,11 +1920,11 @@ static void ST_overlayDrawer(void)
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INT32 y = (stplyr == &players[displayplayers[0]]) ? 4 : BASEVIDHEIGHT/2-12;
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sprintf(name, "VIEWPOINT: %s", player_names[stplyr-players]);
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V_DrawRightAlignedThinString(BASEVIDWIDTH-40, y, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOBOTTOM|V_SNAPTORIGHT), name);
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V_DrawRightAlignedThinString(BASEVIDWIDTH-40, y, V_HUDTRANSHALF|V_ALLOWLOWERCASE|V_SNAPTOTOP|V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_SPLITSCREEN, name);
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}
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else if (r_splitscreen)
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{
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V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT), player_names[stplyr-players]);
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V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_ALLOWLOWERCASE|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_SPLITSCREEN, player_names[stplyr-players]);
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}
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}
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}
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@ -2000,16 +2000,15 @@ static void ST_overlayDrawer(void)
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// SRB2kart: changed positions & text
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if (r_splitscreen)
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{
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INT32 splitflags = K_calcSplitFlags(0);
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V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|splitflags, M_GetText("- SPECTATING -"));
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V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, itemtxt);
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V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|V_SPLITSCREEN, M_GetText("- SPECTATING -"));
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V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|V_SPLITSCREEN, itemtxt);
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}
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else
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{
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V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
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V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, itemtxt);
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V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
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V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF, M_GetText("Brake - Sink"));
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V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_SPLITSCREEN|V_YELLOWMAP, M_GetText("- SPECTATING -"));
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V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF|V_SPLITSCREEN, itemtxt);
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V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF|V_SPLITSCREEN, M_GetText("Accelerate - Float"));
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V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF|V_SPLITSCREEN, M_GetText("Brake - Sink"));
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}
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}
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}
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@ -26,6 +26,8 @@
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#include "m_random.h"
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#include "doomstat.h"
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#include "k_hud.h"
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#endif
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@ -608,12 +610,6 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
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y -= offsety;
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}
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if (scrn & V_SPLITSCREEN)
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y += (BASEVIDHEIGHT/2)<<FRACBITS;
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if (scrn & V_HORZSCREEN)
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x += (BASEVIDWIDTH/2)<<FRACBITS;
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desttop = screens[scrn&V_PARAMMASK];
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if (!desttop)
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@ -637,38 +633,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
|
|||
// Center it if necessary
|
||||
if (!(scrn & V_SCALEPATCHMASK))
|
||||
{
|
||||
// if it's meant to cover the whole screen, black out the rest
|
||||
// BAD, BAD, BAD, FUCK OFF, STOP, EW, AAAAAAA
|
||||
// This does NOT account for transparent pixels
|
||||
/*if (x == 0 && FixedMul(SHORT(patch->width)<<FRACBITS, pscale)>>FRACBITS == BASEVIDWIDTH
|
||||
&& y == 0 && FixedMul(SHORT(patch->height)<<FRACBITS, pscale)>>FRACBITS == BASEVIDHEIGHT)
|
||||
{
|
||||
column = (const column_t *)((const UINT8 *)(patch) + LONG(patch->columnofs[0]));
|
||||
source = (const UINT8 *)(column) + 3;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||
}*/
|
||||
|
||||
if (vid.width != BASEVIDWIDTH * dupx)
|
||||
{
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if ((scrn & (V_HORZSCREEN|V_SNAPTOLEFT)) == (V_HORZSCREEN|V_SNAPTOLEFT))
|
||||
x += (vid.width/2 - (BASEVIDWIDTH/2 * dupx));
|
||||
else if (scrn & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(scrn & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if ((scrn & (V_SPLITSCREEN|V_SNAPTOTOP)) == (V_SPLITSCREEN|V_SNAPTOTOP))
|
||||
y += (vid.height/2 - (BASEVIDHEIGHT/2 * dupy));
|
||||
else if (scrn & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||
else if (!(scrn & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
K_AdjustXYWithSnap(&x, &y, scrn, dupx, dupy);
|
||||
}
|
||||
|
||||
desttop += (y*vid.width) + x;
|
||||
|
|
@ -923,31 +888,12 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
h *= dupy;
|
||||
|
||||
// Center it if necessary
|
||||
if (vid.width != BASEVIDWIDTH * dupx)
|
||||
{
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if (c & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(c & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if (c & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||
else if (!(c & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
if (c & V_SPLITSCREEN)
|
||||
y += (BASEVIDHEIGHT * dupy)/2;
|
||||
if (c & V_HORZSCREEN)
|
||||
x += (BASEVIDWIDTH * dupx)/2;
|
||||
K_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
|
||||
}
|
||||
|
||||
if (x >= vid.width || y >= vid.height)
|
||||
return; // off the screen
|
||||
|
||||
if (x < 0)
|
||||
{
|
||||
w += x;
|
||||
|
|
@ -1151,27 +1097,7 @@ void V_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 c)
|
|||
wh *= dupx;
|
||||
|
||||
// Center it if necessary
|
||||
if (vid.width != BASEVIDWIDTH * dupx)
|
||||
{
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if (c & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(c & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if (c & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||
else if (!(c & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
if (c & V_SPLITSCREEN)
|
||||
y += (BASEVIDHEIGHT * dupy)/2;
|
||||
if (c & V_HORZSCREEN)
|
||||
x += (BASEVIDWIDTH * dupx)/2;
|
||||
K_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
|
||||
}
|
||||
|
||||
if (x >= vid.width || y >= vid.height)
|
||||
|
|
|
|||
|
|
@ -129,9 +129,9 @@ extern UINT8 hudtrans;
|
|||
#define V_WRAPX 0x08000000 // Don't clamp texture on X (for HW mode)
|
||||
#define V_WRAPY 0x10000000 // Don't clamp texture on Y (for HW mode)
|
||||
|
||||
#define V_NOSCALESTART 0x20000000 // don't scale x, y, start coords
|
||||
#define V_SPLITSCREEN 0x40000000
|
||||
#define V_HORZSCREEN 0x80000000
|
||||
#define V_NOSCALESTART 0x20000000 // don't scale x, y, start coords
|
||||
#define V_SPLITSCREEN 0x40000000 // Add half of screen width or height automatically depending on player number
|
||||
#define V_SLIDEIN 0x80000000 // Slide in from the sides on level load, depending on snap flags
|
||||
|
||||
// defines for old functions
|
||||
#define V_DrawPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s|V_NOSCALESTART|V_NOSCALEPATCH, p, NULL)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue