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Apply BMBOUNDFIX to A_MineExplode
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@ -4053,6 +4053,8 @@ void A_MineExplode(mobj_t *actor)
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xh = (unsigned)(actor->x + explodedist - bmaporgx)>>MAPBLOCKSHIFT;
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xl = (unsigned)(actor->x - explodedist - bmaporgx)>>MAPBLOCKSHIFT;
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BMBOUNDFIX (xl, xh, yl, yh);
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grenade = actor;
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for (by = yl; by <= yh; by++)
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