mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Angle & scale now impact how long you're in hitlag
This commit is contained in:
parent
a9a7f71b57
commit
3dc2f4804f
5 changed files with 83 additions and 45 deletions
|
|
@ -45,7 +45,7 @@ boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
|
|||
else
|
||||
{
|
||||
// Player Damage
|
||||
K_SetHitLagForObjects(t1, t2, 10);
|
||||
K_SetHitLagForObjects(t1, t2, 10, false);
|
||||
P_DamageMobj(t2, t1, t1->target, 1);
|
||||
K_KartBouncing(t2, t1, false, false);
|
||||
S_StartSound(t2, sfx_s3k7b);
|
||||
|
|
@ -59,7 +59,7 @@ boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
|
|||
|| t2->type == MT_BALLHOG)
|
||||
{
|
||||
// Other Item Damage
|
||||
K_SetHitLagForObjects(t1, t2, 10);
|
||||
K_SetHitLagForObjects(t1, t2, 10, false);
|
||||
S_StartSound(t2, t2->info->deathsound);
|
||||
P_KillMobj(t2, t1, t1);
|
||||
|
||||
|
|
@ -72,7 +72,7 @@ boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
|
|||
}
|
||||
else if (t2->type == MT_SSMINE_SHIELD || t2->type == MT_SSMINE)
|
||||
{
|
||||
K_SetHitLagForObjects(t1, t2, 10);
|
||||
K_SetHitLagForObjects(t1, t2, 10, false);
|
||||
damageitem = true;
|
||||
// Bomb death
|
||||
P_KillMobj(t2, t1, t1);
|
||||
|
|
@ -84,7 +84,7 @@ boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
|
|||
}
|
||||
else if (t2->flags & MF_SHOOTABLE)
|
||||
{
|
||||
K_SetHitLagForObjects(t1, t2, 10);
|
||||
K_SetHitLagForObjects(t1, t2, 10, false);
|
||||
// Shootable damage
|
||||
P_DamageMobj(t2, t2, t1->target, 1);
|
||||
damageitem = true;
|
||||
|
|
@ -142,7 +142,17 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
|
|||
else
|
||||
{
|
||||
// Player Damage
|
||||
K_SetHitLagForObjects(t1, t2, 2);
|
||||
if (t1->type == MT_BALLHOG || (t1->type == MT_BANANA && t1->health > 1))
|
||||
{
|
||||
// Long hitlag
|
||||
K_SetHitLagForObjects(t1, t2, 10, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Short hitlag
|
||||
K_SetHitLagForObjects(t1, t2, 2, true);
|
||||
}
|
||||
|
||||
K_SpinPlayer(t2->player, t1->target, 0, t1, (t1->type == MT_BANANA || t1->type == MT_BANANA_SHIELD));
|
||||
}
|
||||
|
||||
|
|
@ -154,7 +164,7 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
|
|||
|| t2->type == MT_BALLHOG)
|
||||
{
|
||||
// Other Item Damage
|
||||
K_SetHitLagForObjects(t1, t2, 10);
|
||||
K_SetHitLagForObjects(t1, t2, 10, false);
|
||||
|
||||
S_StartSound(t2, t2->info->deathsound);
|
||||
P_KillMobj(t2, t1, t1);
|
||||
|
|
@ -169,7 +179,7 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
|
|||
else if (t2->flags & MF_SHOOTABLE)
|
||||
{
|
||||
// Shootable damage
|
||||
K_SetHitLagForObjects(t1, t2, 10);
|
||||
K_SetHitLagForObjects(t1, t2, 10, false);
|
||||
P_DamageMobj(t2, t2, t1->target, 1);
|
||||
damageitem = true;
|
||||
}
|
||||
|
|
@ -177,7 +187,7 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
|
|||
if (damageitem)
|
||||
{
|
||||
// This Item Damage
|
||||
K_SetHitLagForObjects(t1, t2, 10);
|
||||
K_SetHitLagForObjects(t1, t2, 10, false);
|
||||
|
||||
S_StartSound(t1, t1->info->deathsound);
|
||||
P_KillMobj(t1, t2, t2);
|
||||
|
|
@ -280,19 +290,19 @@ boolean K_MineCollide(mobj_t *t1, mobj_t *t2)
|
|||
if ((t1->state >= &states[S_SSMINE1] && t1->state <= &states[S_SSMINE4])
|
||||
|| (t1->state >= &states[S_SSMINE_DEPLOY8] && t1->state <= &states[S_SSMINE_DEPLOY13]))
|
||||
{
|
||||
K_SetHitLagForObjects(t1, t2, 10);
|
||||
K_SetHitLagForObjects(t1, t2, 10, false);
|
||||
P_KillMobj(t1, t2, t2);
|
||||
}
|
||||
else
|
||||
{
|
||||
K_SetHitLagForObjects(t1, t2, 2);
|
||||
K_SetHitLagForObjects(t1, t2, 2, true);
|
||||
K_PuntMine(t1, t2);
|
||||
}
|
||||
}
|
||||
else if (t2->type == MT_ORBINAUT || t2->type == MT_JAWZ || t2->type == MT_JAWZ_DUD
|
||||
|| t2->type == MT_ORBINAUT_SHIELD || t2->type == MT_JAWZ_SHIELD)
|
||||
{
|
||||
K_SetHitLagForObjects(t1, t2, 10);
|
||||
K_SetHitLagForObjects(t1, t2, 10, false);
|
||||
|
||||
// Bomb death
|
||||
P_KillMobj(t1, t2, t2);
|
||||
|
|
@ -306,7 +316,7 @@ boolean K_MineCollide(mobj_t *t1, mobj_t *t2)
|
|||
}
|
||||
else if (t2->flags & MF_SHOOTABLE)
|
||||
{
|
||||
K_SetHitLagForObjects(t1, t2, 10);
|
||||
K_SetHitLagForObjects(t1, t2, 10, false);
|
||||
// Bomb death
|
||||
P_KillMobj(t1, t2, t2);
|
||||
// Shootable damage
|
||||
|
|
@ -325,19 +335,19 @@ boolean K_MineExplosionCollide(mobj_t *t1, mobj_t *t2)
|
|||
|
||||
if (t1->state == &states[S_MINEEXPLOSION1])
|
||||
{
|
||||
K_SetHitLagForObjects(t1, t2, 10);
|
||||
K_SetHitLagForObjects(t1, t2, 10, false);
|
||||
K_ExplodePlayer(t2->player, t1->target, t1);
|
||||
}
|
||||
else
|
||||
{
|
||||
K_SetHitLagForObjects(t1, t2, 2);
|
||||
K_SetHitLagForObjects(t1, t2, 2, true);
|
||||
K_SpinPlayer(t2->player, t1->target, 0, t1, false);
|
||||
}
|
||||
}
|
||||
else if (t2->flags & MF_SHOOTABLE)
|
||||
{
|
||||
// Shootable damage
|
||||
K_SetHitLagForObjects(t1, t2, 10);
|
||||
K_SetHitLagForObjects(t1, t2, 10, false);
|
||||
P_DamageMobj(t2, t2, t1->target, 1);
|
||||
}
|
||||
|
||||
|
|
@ -354,7 +364,7 @@ boolean K_KitchenSinkCollide(mobj_t *t1, mobj_t *t2)
|
|||
if (t2->player->powers[pw_flashing] > 0 && t2->hitlag == 0)
|
||||
return true;
|
||||
|
||||
K_SetHitLagForObjects(t1, t2, 10);
|
||||
K_SetHitLagForObjects(t1, t2, 10, false);
|
||||
|
||||
S_StartSound(NULL, sfx_bsnipe); // let all players hear it.
|
||||
|
||||
|
|
@ -368,7 +378,7 @@ boolean K_KitchenSinkCollide(mobj_t *t1, mobj_t *t2)
|
|||
}
|
||||
else if (t2->flags & MF_SHOOTABLE)
|
||||
{
|
||||
K_SetHitLagForObjects(t1, t2, 10);
|
||||
K_SetHitLagForObjects(t1, t2, 10, false);
|
||||
// Shootable damage
|
||||
P_KillMobj(t2, t2, t1->target);
|
||||
// This Item Damage
|
||||
|
|
|
|||
68
src/k_kart.c
68
src/k_kart.c
|
|
@ -2375,39 +2375,63 @@ angle_t K_MomentumAngle(mobj_t *mo)
|
|||
}
|
||||
}
|
||||
|
||||
void K_SetHitLagForObjects(mobj_t *mo1, mobj_t *mo2, INT32 tics)
|
||||
void K_SetHitLagForObjects(mobj_t *mo1, mobj_t *mo2, INT32 tics, boolean fixed)
|
||||
{
|
||||
const fixed_t ticaddfactor = mapobjectscale * 4;
|
||||
|
||||
const fixed_t mo1speed = P_AproxDistance(P_AproxDistance(mo1->momx, mo1->momy), mo1->momz);
|
||||
const fixed_t mo2speed = P_AproxDistance(P_AproxDistance(mo2->momx, mo2->momy), mo2->momz);
|
||||
const fixed_t speeddiff = abs(mo1speed - mo2speed);
|
||||
|
||||
//const angle_t mo1angle = K_MomentumAngle(mo1);
|
||||
//const angle_t mo2angle = K_MomentumAngle(mo2);
|
||||
|
||||
//angle_t anglediff = mo1angle - mo2angle;
|
||||
fixed_t anglemul = FRACUNIT;
|
||||
|
||||
INT32 tics1 = tics;
|
||||
INT32 tics2 = tics;
|
||||
|
||||
//if (anglediff > ANGLE_180)
|
||||
//{
|
||||
//anglediff = InvAngle(anglediff);
|
||||
//}
|
||||
if (fixed == false)
|
||||
{
|
||||
const fixed_t ticaddfactor = mapobjectscale * 8;
|
||||
const INT32 mintics = tics;
|
||||
|
||||
//anglemul = FRACUNIT/2 + (FixedAngle(ANGLE_180 - anglediff) / 90); // x0.5 at 0, x1.5 at 90, x2.5 at 180
|
||||
const fixed_t mo1speed = P_AproxDistance(P_AproxDistance(mo1->momx, mo1->momy), mo1->momz);
|
||||
const fixed_t mo2speed = P_AproxDistance(P_AproxDistance(mo2->momx, mo2->momy), mo2->momz);
|
||||
const fixed_t speeddiff = mo2speed - mo1speed;
|
||||
|
||||
tics1 += FixedMul(speeddiff, anglemul) / ticaddfactor; // FixedMul(ticaddfactor, max(1, FRACUNIT + (mo2->scale - mo1->scale)));
|
||||
tics2 += FixedMul(speeddiff, anglemul) / ticaddfactor;
|
||||
const fixed_t scalediff = mo2->scale - mo1->scale;
|
||||
|
||||
const angle_t mo1angle = K_MomentumAngle(mo1);
|
||||
const angle_t mo2angle = K_MomentumAngle(mo2);
|
||||
|
||||
angle_t anglediff = mo1angle - mo2angle;
|
||||
fixed_t anglemul = FRACUNIT;
|
||||
|
||||
if (anglediff > ANGLE_180)
|
||||
{
|
||||
anglediff = InvAngle(anglediff);
|
||||
}
|
||||
|
||||
anglemul = FRACUNIT + (AngleFixed(anglediff) / 180); // x1.0 at 0, x1.5 at 90, x2.0 at 180
|
||||
|
||||
/*
|
||||
CONS_Printf("anglemul: %f\n", FIXED_TO_FLOAT(anglemul));
|
||||
CONS_Printf("speeddiff: %f\n", FIXED_TO_FLOAT(speeddiff));
|
||||
CONS_Printf("scalediff: %f\n", FIXED_TO_FLOAT(scalediff));
|
||||
*/
|
||||
|
||||
tics1 += FixedMul(speeddiff, FixedMul(anglemul, FRACUNIT + scalediff)) / ticaddfactor;
|
||||
tics2 += FixedMul(-speeddiff, FixedMul(anglemul, FRACUNIT - scalediff)) / ticaddfactor;
|
||||
|
||||
if (tics1 < mintics)
|
||||
{
|
||||
tics1 = mintics;
|
||||
}
|
||||
|
||||
if (tics2 < mintics)
|
||||
{
|
||||
tics2 = mintics;
|
||||
}
|
||||
}
|
||||
|
||||
if (mo1->player && !mo2->player)
|
||||
{
|
||||
if (mo1->player->powers[pw_flashing] > 0
|
||||
|| mo1->player->kartstuff[k_invincibilitytimer] > 0
|
||||
|| mo1->player->kartstuff[k_growshrinktimer] > 0)
|
||||
{
|
||||
tics1 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (mo2->player && !mo1->player)
|
||||
|
|
@ -2415,9 +2439,13 @@ void K_SetHitLagForObjects(mobj_t *mo1, mobj_t *mo2, INT32 tics)
|
|||
if (mo2->player->powers[pw_flashing] > 0
|
||||
|| mo2->player->kartstuff[k_invincibilitytimer] > 0
|
||||
|| mo2->player->kartstuff[k_growshrinktimer] > 0)
|
||||
{
|
||||
tics2 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//CONS_Printf("tics1: %d, tics2: %d\n", tics1, tics2);
|
||||
|
||||
mo1->hitlag += tics1;
|
||||
mo2->hitlag += tics2;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ void K_KartPlayerHUDUpdate(player_t *player);
|
|||
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
|
||||
void K_KartPlayerAfterThink(player_t *player);
|
||||
angle_t K_MomentumAngle(mobj_t *mo);
|
||||
void K_SetHitLagForObjects(mobj_t *mo1, mobj_t *mo2, INT32 tics);
|
||||
void K_SetHitLagForObjects(mobj_t *mo1, mobj_t *mo2, INT32 tics, boolean fixed);
|
||||
void K_DoInstashield(player_t *player);
|
||||
void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflictor, boolean trapitem);
|
||||
void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor);
|
||||
|
|
|
|||
12
src/p_map.c
12
src/p_map.c
|
|
@ -1307,34 +1307,34 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
{
|
||||
if (tmthing->scale > thing->scale + (mapobjectscale/8)) // SRB2kart - Handle squishes first!
|
||||
{
|
||||
K_SetHitLagForObjects(tmthing, thing, 10);
|
||||
K_SetHitLagForObjects(tmthing, thing, 10, false);
|
||||
K_SquishPlayer(thing->player, tmthing, tmthing);
|
||||
}
|
||||
else if (thing->scale > tmthing->scale + (mapobjectscale/8))
|
||||
{
|
||||
K_SetHitLagForObjects(thing, tmthing, 10);
|
||||
K_SetHitLagForObjects(thing, tmthing, 10, false);
|
||||
K_SquishPlayer(tmthing->player, thing, tmthing);
|
||||
}
|
||||
else if (tmthing->player->kartstuff[k_invincibilitytimer] && !thing->player->kartstuff[k_invincibilitytimer]) // SRB2kart - Then invincibility!
|
||||
{
|
||||
K_SetHitLagForObjects(tmthing, thing, 10);
|
||||
K_SetHitLagForObjects(tmthing, thing, 10, false);
|
||||
P_DamageMobj(thing, tmthing, tmthing, 1);
|
||||
}
|
||||
else if (thing->player->kartstuff[k_invincibilitytimer] && !tmthing->player->kartstuff[k_invincibilitytimer])
|
||||
{
|
||||
K_SetHitLagForObjects(thing, tmthing, 10);
|
||||
K_SetHitLagForObjects(thing, tmthing, 10, false);
|
||||
P_DamageMobj(tmthing, thing, thing, 1);
|
||||
}
|
||||
else if ((tmthing->player->kartstuff[k_flamedash] && tmthing->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)
|
||||
&& !(thing->player->kartstuff[k_flamedash] && thing->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)) // SRB2kart - Then flame shield!
|
||||
{
|
||||
K_SetHitLagForObjects(tmthing, thing, 10);
|
||||
K_SetHitLagForObjects(tmthing, thing, 10, false);
|
||||
P_DamageMobj(thing, tmthing, tmthing, 1);
|
||||
}
|
||||
else if ((thing->player->kartstuff[k_flamedash] && thing->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)
|
||||
&& !(tmthing->player->kartstuff[k_flamedash] && tmthing->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)) // SRB2kart - Then flame shield!
|
||||
{
|
||||
K_SetHitLagForObjects(tmthing, thing, 10);
|
||||
K_SetHitLagForObjects(tmthing, thing, 10, false);
|
||||
P_DamageMobj(tmthing, thing, thing, 1);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1487,7 +1487,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
// hitlag vibrating
|
||||
if (thing->hitlag > 0)
|
||||
{
|
||||
fixed_t mul = (thing->hitlag * FRACUNIT) / 5;
|
||||
fixed_t mul = thing->hitlag * (FRACUNIT / 20);
|
||||
|
||||
if (leveltime & 1)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue