Moved t0 above t1 to catch argument earlier in the else-if

Hopefully works
This commit is contained in:
VelocitOni 2025-08-31 00:14:35 -04:00
parent c08a558e9d
commit 3dcf4f5c14

View file

@ -574,7 +574,7 @@ void K_SetPowerLevelScrambles(SINT8 powertype)
if (avg >= 9500) // 3am 1v1-ers
t = 6;
else if (avg >= 9000) // The best server regulars
else if (avg >= 9000) // Unemployed
t = 5;
else if (avg >= 7000) // Sweaty strangers
@ -586,12 +586,12 @@ void K_SetPowerLevelScrambles(SINT8 powertype)
else if (avg >= 3000) // Getting into it, likely experienced but just building power
t = 2;
else if (avg < 1500 || (avg <= 2000 && min < 400)) // Baby Room, mandatory first impressions; or if mostly new & 1 guy is really coping
t = 0;
else if (avg >= 1500) // Transition point
t = 1;
else if (avg < 1500 || (avg >= 2000 && min < 400)) // Baby Room, mandatory first impressions; or if mostly new & 1 guy is really coping
t = 0;
CONS_Debug(DBG_GAMELOGIC, "Table position: %d\n", t);
@ -603,7 +603,7 @@ void K_SetPowerLevelScrambles(SINT8 powertype)
break;
case 5:
speed = KARTSPEED_HARD;
encore = P_RandomChance(PR_RULESCRAMBLE, FRACUNIT>>1);
encore = P_RandomChance(PR_RULESCRAMBLE, FRACUNIT>>1
break;
case 4:
speed = P_RandomChance(PR_RULESCRAMBLE, (7<<FRACBITS)/10) ? KARTSPEED_HARD : KARTSPEED_NORMAL;