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Fix a followers invalid memory crash (discovered in this branch but likely existed beforehand).
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1 changed files with 5 additions and 2 deletions
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@ -2249,8 +2249,11 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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if (!(netgame || multiplayer))
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pflags |= (players[player].pflags & (PF_GODMODE|PF_NOCLIP));
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// Obliterate follower from existence
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P_SetTarget(&players[player].follower, NULL);
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if (!betweenmaps)
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{
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// Obliterate follower from existence (if valid memory)
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P_SetTarget(&players[player].follower, NULL);
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}
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memcpy(&respawn, &players[player].respawn, sizeof (respawn));
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