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Don't flicker drift electricity with reducevfx
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parent
eaf2e34efb
commit
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1 changed files with 8 additions and 5 deletions
13
src/k_kart.c
13
src/k_kart.c
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@ -6797,6 +6797,14 @@ static void K_SpawnDriftSparks(player_t *player)
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I_Assert(player->mo != NULL);
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I_Assert(!P_MobjWasRemoved(player->mo));
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if (player->driftcharge >= dsthree)
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{
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if (cv_reducevfx.value || leveltime % 2 == 0)
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{
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K_SpawnDriftElectricity(player);
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}
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}
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if (leveltime % 2 == 1)
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return;
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@ -6927,11 +6935,6 @@ static void K_SpawnDriftSparks(player_t *player)
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P_SetTarget(&spark->owner, player->mo);
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spark->renderflags |= RF_REDUCEVFX;
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}
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if (player->driftcharge >= dsthree)
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{
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K_SpawnDriftElectricity(player);
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}
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}
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static void K_SpawnAIZDust(player_t *player)
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