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Reduce speed sneaker's top speed factor to 1.67x
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parent
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commit
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1 changed files with 16 additions and 23 deletions
39
src/p_user.c
39
src/p_user.c
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@ -5842,35 +5842,28 @@ static void P_3dMovement(player_t *player)
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else
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topspeed = normalspd;
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}
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else if (player->powers[pw_super] || player->powers[pw_sneakers])
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{
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thrustfactor = player->thrustfactor*2;
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acceleration = player->accelstart/2 + (FixedDiv(player->speed, player->mo->scale)>>FRACBITS) * player->acceleration/2;
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if (player->powers[pw_tailsfly])
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topspeed = normalspd;
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else if (player->mo->eflags & (MFE_UNDERWATER|MFE_GOOWATER))
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{
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topspeed = normalspd;
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acceleration = 2*acceleration/3;
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}
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else
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topspeed = normalspd * 2;
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}
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else
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{
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thrustfactor = player->thrustfactor;
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acceleration = player->accelstart + (FixedDiv(player->speed, player->mo->scale)>>FRACBITS) * player->acceleration;
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if (player->powers[pw_tailsfly])
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topspeed = normalspd/2;
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else if (player->mo->eflags & (MFE_UNDERWATER|MFE_GOOWATER))
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if (player->powers[pw_super] || player->powers[pw_sneakers])
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{
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topspeed = normalspd/2;
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acceleration = 2*acceleration/3;
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topspeed = 5 * normalspd / 3; // 1.67x
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thrustfactor = player->thrustfactor*2;
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acceleration = player->accelstart/2 + (FixedDiv(player->speed, player->mo->scale)>>FRACBITS) * player->acceleration/2;
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}
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else
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{
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topspeed = normalspd;
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thrustfactor = player->thrustfactor;
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acceleration = player->accelstart + (FixedDiv(player->speed, player->mo->scale)>>FRACBITS) * player->acceleration;
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}
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if (player->powers[pw_tailsfly])
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topspeed >>= 1;
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else if (player->mo->eflags & (MFE_UNDERWATER|MFE_GOOWATER))
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{
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topspeed >>= 1;
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acceleration = 2*acceleration/3;
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}
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}
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if (spin) // Prevent gaining speed whilst rolling!
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