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Merge branch 'fix-bump-flashing' into 'master'
Fix players flashing after bump See merge request KartKrew/Kart!1174
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commit
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1 changed files with 1 additions and 1 deletions
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@ -7726,7 +7726,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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}
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}
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// Make ABSOLUTELY SURE that your flashing tics don't get set WHILE you're still in hit animations.
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// Make ABSOLUTELY SURE that your flashing tics don't get set WHILE you're still in hit animations.
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if (player->spinouttimer != 0 || player->wipeoutslow != 0)
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if (player->spinouttimer != 0)
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{
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{
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if (( player->spinouttype & KSPIN_IFRAMES ) == 0)
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if (( player->spinouttype & KSPIN_IFRAMES ) == 0)
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player->flashing = 0;
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player->flashing = 0;
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