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Challenge Condition final hardcoded adjustments
- play 4 Prison Rounds --> clear 4 Prison Rounds - draft -> tether
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1 changed files with 3 additions and 3 deletions
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@ -2157,7 +2157,7 @@ static const char *M_GetConditionString(condition_t *cn)
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return va("INVALID GAMETYPE CONDITION \"%d:%d:%d\"", cn->type, cn->extrainfo1, cn->requirement);
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}
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return va("play %d%s Round%s", cn->requirement, work,
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return va("clear %d%s Round%s", cn->requirement, work,
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(cn->requirement == 1 ? "" : "s"));
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case UC_TOTALRINGS: // Requires collecting >= x rings
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@ -2747,7 +2747,7 @@ static const char *M_GetConditionString(condition_t *cn)
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cn->requirement
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);
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case UCRP_DRAFTDURATION:
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return va("consistently draft off other racers for %u seconds", cn->requirement);
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return va("consistently tether off other racers for %u seconds", cn->requirement);
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case UCRP_GROWCONSECUTIVEBEAMS:
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return va("touch the blue beams from your own Shrink at least %u times before returning to normal size", cn->requirement);
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@ -2776,7 +2776,7 @@ static const char *M_GetConditionString(condition_t *cn)
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case UCRP_HITMIDAIR:
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return "hit another racer with a projectile while you're both in the air";
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case UCRP_HITDRAFTERLOOKBACK:
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return "hit a racer drafting off you while looking back at them";
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return "hit a racer tethering off you while looking back at them";
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case UCRP_GIANTRACERSHRUNKENORBI:
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return "hit a giant racer with a shrunken Orbinaut";
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case UCRP_RETURNMARKTOSENDER:
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