Challenge Condition final hardcoded adjustments

- play 4 Prison Rounds --> clear 4 Prison Rounds
- draft -> tether
This commit is contained in:
toaster 2024-04-05 20:27:06 +01:00
parent fb8d755916
commit 3e8bb45f2a

View file

@ -2157,7 +2157,7 @@ static const char *M_GetConditionString(condition_t *cn)
return va("INVALID GAMETYPE CONDITION \"%d:%d:%d\"", cn->type, cn->extrainfo1, cn->requirement);
}
return va("play %d%s Round%s", cn->requirement, work,
return va("clear %d%s Round%s", cn->requirement, work,
(cn->requirement == 1 ? "" : "s"));
case UC_TOTALRINGS: // Requires collecting >= x rings
@ -2747,7 +2747,7 @@ static const char *M_GetConditionString(condition_t *cn)
cn->requirement
);
case UCRP_DRAFTDURATION:
return va("consistently draft off other racers for %u seconds", cn->requirement);
return va("consistently tether off other racers for %u seconds", cn->requirement);
case UCRP_GROWCONSECUTIVEBEAMS:
return va("touch the blue beams from your own Shrink at least %u times before returning to normal size", cn->requirement);
@ -2776,7 +2776,7 @@ static const char *M_GetConditionString(condition_t *cn)
case UCRP_HITMIDAIR:
return "hit another racer with a projectile while you're both in the air";
case UCRP_HITDRAFTERLOOKBACK:
return "hit a racer drafting off you while looking back at them";
return "hit a racer tethering off you while looking back at them";
case UCRP_GIANTRACERSHRUNKENORBI:
return "hit a giant racer with a shrunken Orbinaut";
case UCRP_RETURNMARKTOSENDER: