From 3e93ec21a1bad0379c2f292301b0c15f010068f2 Mon Sep 17 00:00:00 2001 From: RedEnchilada Date: Sun, 3 Jan 2016 18:25:45 -0600 Subject: [PATCH] Make internal slope functions static and remove from header I hate merges. Why do things keep getting undone? --- src/p_slopes.h | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/p_slopes.h b/src/p_slopes.h index f2d1cd81e..8d82632ff 100644 --- a/src/p_slopes.h +++ b/src/p_slopes.h @@ -29,9 +29,6 @@ #define P_SLOPES_H__ #ifdef ESLOPE -void P_CalculateSlopeNormal(pslope_t *slope); -void P_ReconfigureVertexSlope(pslope_t *slope); - void P_ResetDynamicSlopes(void); void P_RunDynamicSlopes(void); // P_SpawnSlope_Line @@ -39,8 +36,6 @@ void P_RunDynamicSlopes(void); // sectors. void P_SpawnSlope_Line(int linenum); -pslope_t *P_NewVertexSlope(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flags); - #ifdef SPRINGCLEAN // Loads just map objects that make slopes, // terrain affecting objects have to be spawned first