diff --git a/src/k_collide.cpp b/src/k_collide.cpp index 6fac60d23..4e1a3451b 100644 --- a/src/k_collide.cpp +++ b/src/k_collide.cpp @@ -1224,7 +1224,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2) // Ring sting, this is a bit more unique auto doSting = [](mobj_t *t1, mobj_t *t2) { - if (K_GetShieldFromItem(t2->player->itemtype) != KSHIELD_NONE) + if (t2->player->curshield != KSHIELD_NONE) { return false; } diff --git a/src/k_kart.c b/src/k_kart.c index a9dc33bab..7ccf885d5 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -697,7 +697,7 @@ static fixed_t K_PlayerWeight(mobj_t *mobj, mobj_t *against) } else if (against && !P_MobjWasRemoved(against) && against->player && ((!P_PlayerInPain(against->player) && P_PlayerInPain(mobj->player)) // You're hurt - || (against->player->itemtype == KITEM_BUBBLESHIELD && mobj->player->itemtype != KITEM_BUBBLESHIELD))) // They have a Bubble Shield + || (against->player->curshield == KSHIELD_BUBBLE && mobj->player->curshield != KSHIELD_BUBBLE))) // They have a Bubble Shield { weight = 0; // This player does not cause any bump action } @@ -721,7 +721,7 @@ static fixed_t K_PlayerWeight(mobj_t *mobj, mobj_t *against) } else { - if (mobj->player->itemtype == KITEM_BUBBLESHIELD) + if (mobj->player->curshield == KSHIELD_BUBBLE) weight += 9*FRACUNIT; } @@ -814,8 +814,8 @@ static void K_SpawnBumpForObjs(mobj_t *mobj1, mobj_t *mobj2) P_SetScale(fx, (fx->destscale = avgScale)); - if ((mobj1->player && mobj1->player->itemtype == KITEM_BUBBLESHIELD) - || (mobj2->player && mobj2->player->itemtype == KITEM_BUBBLESHIELD)) + if ((mobj1->player && mobj1->player->curshield == KSHIELD_BUBBLE) + || (mobj2->player && mobj2->player->curshield == KSHIELD_BUBBLE)) { S_StartSound(mobj1, sfx_s3k44); } @@ -7461,7 +7461,7 @@ void K_UpdateHnextList(player_t *player, boolean clean) // For getting hit! void K_PopPlayerShield(player_t *player) { - INT32 shield = K_GetShieldFromItem(player->itemtype); + INT32 shield = player->curshield; // Doesn't apply if player is invalid. if (player->mo == NULL || P_MobjWasRemoved(player->mo)) @@ -10566,7 +10566,7 @@ void K_KartPlayerAfterThink(player_t *player) player->jawztargetdelay = 0; } - if (player->itemtype == KITEM_LIGHTNINGSHIELD || ((gametyperules & GTR_POWERSTONES) && K_IsPlayerWanted(player))) + if (player->curshield == KSHIELD_LIGHTNING || ((gametyperules & GTR_POWERSTONES) && K_IsPlayerWanted(player))) { K_LookForRings(player->mo); } diff --git a/src/k_roulette.c b/src/k_roulette.c index ebc1806b5..bba953a64 100644 --- a/src/k_roulette.c +++ b/src/k_roulette.c @@ -1078,7 +1078,7 @@ static boolean K_IsItemUselessAlone(kartitems_t item) case KRITEM_TRIPLEORBINAUT: case KRITEM_QUADORBINAUT: case KITEM_BALLHOG: - case KITEM_BUBBLESHIELD: + case KITEM_BUBBLESHIELD: // shhhhhh return true; default: return false; diff --git a/src/p_enemy.c b/src/p_enemy.c index 21f1a1c93..de957c0c4 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3640,7 +3640,7 @@ void A_AttractChase(mobj_t *actor) if ( actor->tracer->player && actor->tracer->health && ((gametyperules & GTR_SPHERES) - || (actor->tracer->player->itemtype == KITEM_LIGHTNINGSHIELD + || (actor->tracer->player->curshield == KSHIELD_LIGHTNING && RINGTOTAL(actor->tracer->player) < 20 && !(actor->tracer->player->pflags & PF_RINGLOCK))) //&& P_CheckSight(actor, actor->tracer)