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Ring Shooter: Force player mom to 0
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1 changed files with 2 additions and 0 deletions
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@ -674,6 +674,8 @@ void Obj_RingShooterInput(player_t *player)
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if (rs_base_canceled(base) == 0)
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{
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player->mo->momx = player->mo->momy = 0;
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if (base->fuse < RS_FUSE_BLINK)
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{
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base->renderflags &= ~RF_DONTDRAW;
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