Ring Shooter: Force player mom to 0

This commit is contained in:
Sally Coolatta 2023-04-13 03:56:49 -04:00
parent 14d371f00f
commit 3ea9b2d82d

View file

@ -674,6 +674,8 @@ void Obj_RingShooterInput(player_t *player)
if (rs_base_canceled(base) == 0)
{
player->mo->momx = player->mo->momy = 0;
if (base->fuse < RS_FUSE_BLINK)
{
base->renderflags &= ~RF_DONTDRAW;