diff --git a/src/objects/bubble-shield.cpp b/src/objects/bubble-shield.cpp index 5b69d28e8..10ca907ab 100644 --- a/src/objects/bubble-shield.cpp +++ b/src/objects/bubble-shield.cpp @@ -138,12 +138,12 @@ struct Visual : Mobj void Obj_SpawnBubbleShieldVisuals(mobj_t *bubble) { - Visual::spawn(static_cast(bubble), S_BUBA1, 1, 3); - Visual::spawn(static_cast(bubble), S_BUBG1, 0, 2); - Visual::spawn(static_cast(bubble), S_BUBB1, 0, 1); - Visual::spawn(static_cast(bubble), S_BUBC1, 1, -1); - Visual::spawn(static_cast(bubble), S_BUBD1, 0, -2); - Visual::spawn(static_cast(bubble), S_BUBE1, 1, -3); + Visual::spawn(static_cast(bubble), S_BUBA1, 1, 3); //Top shine/outline + Visual::spawn(static_cast(bubble), S_BUBB1, 0, 2); //Top wave + Visual::spawn(static_cast(bubble), S_BUBG1, 0, 1); //Fog mechanic + Visual::spawn(static_cast(bubble), S_BUBC1, 1, -1); //Back Wave + Visual::spawn(static_cast(bubble), S_BUBD1, 0, -2); //Bottom Reflection + Visual::spawn(static_cast(bubble), S_BUBE1, 1, -3); //Backlit outline } boolean Obj_TickBubbleShieldVisual(mobj_t *mobj)