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Don't use a seperate count, I literally forgot id is useful for this
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1 changed files with 4 additions and 5 deletions
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@ -3430,7 +3430,7 @@ static void M_LevelListFromGametype(INT16 gt)
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if (levellist.newgametype == GT_RACE)
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if (levellist.newgametype == GT_RACE)
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{
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{
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cupheader_t *cup = kartcupheaders;
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cupheader_t *cup = kartcupheaders;
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UINT8 highestid = 0, count = 0;
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UINT8 highestid = 0;
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// Make sure there's valid cups before going to this menu.
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// Make sure there's valid cups before going to this menu.
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if (cup == NULL)
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if (cup == NULL)
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@ -3443,11 +3443,10 @@ static void M_LevelListFromGametype(INT16 gt)
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highestid = cup->id;
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highestid = cup->id;
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if (Playing() && mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->cup == cup)
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if (Playing() && mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->cup == cup)
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{
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{
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cupgrid.x = count % CUPMENU_COLUMNS;
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cupgrid.x = cup->id % CUPMENU_COLUMNS;
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cupgrid.y = (count / CUPMENU_COLUMNS) % CUPMENU_ROWS;
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cupgrid.y = (cup->id / CUPMENU_COLUMNS) % CUPMENU_ROWS;
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cupgrid.pageno = count / (CUPMENU_COLUMNS * CUPMENU_ROWS);
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cupgrid.pageno = cup->id / (CUPMENU_COLUMNS * CUPMENU_ROWS);
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}
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}
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count++;
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}
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}
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cup = cup->next;
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cup = cup->next;
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}
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}
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