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https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-05 22:42:54 +00:00
Put screenshots, movies and replays under a "media" directory
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parent
860885e2b9
commit
3fa22c508b
4 changed files with 24 additions and 20 deletions
15
src/m_menu.c
15
src/m_menu.c
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@ -2101,14 +2101,14 @@ static void Nextmap_OnChange(void)
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if (currentMenu == &SP_TimeAttackDef)
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{
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// see also p_setup.c's P_LoadRecordGhosts
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const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
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const size_t glen = strlen(srb2home)+1+strlen("media")+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
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char *gpath = malloc(glen);
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INT32 i;
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if (!gpath)
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return;
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sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
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sprintf(gpath,"%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
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CV_StealthSetValue(&cv_dummystaff, 0);
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@ -5142,7 +5142,7 @@ void M_ReplayHut(INT32 choice)
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if (!demo.inreplayhut)
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{
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snprintf(menupath, 1024, "%s"PATHSEP"replay"PATHSEP"online"PATHSEP, srb2home);
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snprintf(menupath, 1024, "%s"PATHSEP"media"PATHSEP"replay"PATHSEP"online"PATHSEP, srb2home);
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menupathindex[(menudepthleft = menudepth-1)] = strlen(menupath);
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}
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if (!preparefilemenu(false, true))
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@ -7876,20 +7876,21 @@ static boolean M_QuitTimeAttackMenu(void)
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static void M_ChooseTimeAttack(INT32 choice)
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{
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char *gpath;
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const size_t glen = strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
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const size_t glen = strlen("media")+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
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char nameofdemo[256];
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(void)choice;
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emeralds = 0;
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M_ClearMenus(true);
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modeattacking = (levellistmode == LLM_BREAKTHECAPSULES ? ATTACKING_CAPSULES : ATTACKING_RECORD);
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I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
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I_mkdir(va("%s"PATHSEP"replay"PATHSEP"%s", srb2home, timeattackfolder), 0755);
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gpath = va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s",
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srb2home, timeattackfolder);
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M_MkdirEach(gpath, M_PathParts(gpath) - 3, 0755);
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if ((gpath = malloc(glen)) == NULL)
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I_Error("Out of memory for replay filepath\n");
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sprintf(gpath,"replay"PATHSEP"%s"PATHSEP"%s", timeattackfolder, G_BuildMapName(cv_nextmap.value));
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sprintf(gpath,"media"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", timeattackfolder, G_BuildMapName(cv_nextmap.value));
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snprintf(nameofdemo, sizeof nameofdemo, "%s-%s-last", gpath, cv_chooseskin.string);
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if (!cv_autorecord.value)
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@ -1121,8 +1121,8 @@ void M_StartMovie(void)
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if (cv_movie_option.value != 3)
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{
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strcat(pathname, PATHSEP"movies"PATHSEP);
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I_mkdir(pathname, 0755);
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strcat(pathname, PATHSEP"media"PATHSEP"movies"PATHSEP);
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M_MkdirEach(pathname, M_PathParts(pathname) - 2, 0755);
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}
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if (rendermode == render_none)
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@ -1483,8 +1483,8 @@ void M_DoScreenShot(void)
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if (cv_screenshot_option.value != 3)
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{
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strcat(pathname, PATHSEP"screenshots"PATHSEP);
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I_mkdir(pathname, 0755);
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strcat(pathname, PATHSEP"media"PATHSEP"screenshots"PATHSEP);
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M_MkdirEach(pathname, M_PathParts(pathname) - 2, 0755);
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}
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#ifdef USE_PNG
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@ -2621,14 +2621,14 @@ static void P_ForceCharacter(const char *forcecharskin)
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static void P_LoadRecordGhosts(void)
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{
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// see also m_menu.c's Nextmap_OnChange
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const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
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const size_t glen = strlen(srb2home)+1+strlen("media")+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
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char *gpath = malloc(glen);
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INT32 i;
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if (!gpath)
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return;
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sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
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sprintf(gpath,"%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
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// Best Time ghost
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if (cv_ghost_besttime.value)
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@ -3203,10 +3203,12 @@ boolean P_SetupLevel(boolean skipprecip)
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//@TODO I'd like to fix dedis crashing when recording replays for the future too...
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if (!demo.playback && multiplayer && !dedicated) {
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static char buf[256];
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sprintf(buf, "replay"PATHSEP"online"PATHSEP"%d-%s", (int) (time(NULL)), G_BuildMapName(gamemap));
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char *path;
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sprintf(buf, "media"PATHSEP"replay"PATHSEP"online"PATHSEP"%d-%s", (int) (time(NULL)), G_BuildMapName(gamemap));
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path = va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"online", srb2home);
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M_MkdirEach(path, M_PathParts(path) - 4, 0755);
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I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
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I_mkdir(va("%s"PATHSEP"replay"PATHSEP"online", srb2home), 0755);
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G_RecordDemo(buf);
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}
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@ -787,7 +787,7 @@ void Y_Ticker(void)
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//
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static void Y_UpdateRecordReplays(void)
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{
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const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
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const size_t glen = strlen(srb2home)+1+strlen("media")+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
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char *gpath;
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char lastdemo[256], bestdemo[256];
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UINT8 earnedEmblems;
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@ -823,13 +823,14 @@ static void Y_UpdateRecordReplays(void)
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G_SetDemoTime(players[consoleplayer].realtime, bestlap);
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G_CheckDemoStatus();
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I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
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I_mkdir(va("%s"PATHSEP"replay"PATHSEP"%s", srb2home, timeattackfolder), 0755);
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gpath = va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s",
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srb2home, timeattackfolder);
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M_MkdirEach(gpath, M_PathParts(gpath) - 3, 0755);
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if ((gpath = malloc(glen)) == NULL)
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I_Error("Out of memory for replay filepath\n");
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sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
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sprintf(gpath,"%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
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snprintf(lastdemo, 255, "%s-%s-last.lmp", gpath, cv_chooseskin.string);
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if (FIL_FileExists(lastdemo))
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