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https://github.com/KartKrewDev/RingRacers.git
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Tweaked all quake values
Quake III Arena
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parent
1d3a5c3afe
commit
4004bffa5d
5 changed files with 6 additions and 6 deletions
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@ -185,7 +185,7 @@ static void K_SpawnHitLagEFX(mobj_t *victim, mobj_t *inflictor, mobj_t *source,
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I_Assert(P_MobjWasRemoved(victim) == false);
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K_PlayHitLagSFX(victim, tics);
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P_StartQuakeFromMobj(tics, tics * 2 * mapobjectscale, 512 * mapobjectscale, victim);
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P_StartQuakeFromMobj(tics, tics * 2 * mapobjectscale, 1536 * mapobjectscale, victim);
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if (P_MobjWasRemoved(inflictor) == false)
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{
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@ -4637,7 +4637,7 @@ static void K_HandleTumbleBounce(player_t *player)
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}
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player->markedfordeath = false;
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P_StartQuakeFromMobj(5, 32 * player->mo->scale, 512 * player->mo->scale, player->mo);
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P_StartQuakeFromMobj(5, 64 * player->mo->scale, 4096 * player->mo->scale, player->mo);
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
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return;
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}
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@ -4950,7 +4950,7 @@ void K_MineFlashScreen(mobj_t *source)
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}
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S_StartSound(source, sfx_s3k4e);
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P_StartQuakeFromMobj(12, 55 * source->scale, MINEQUAKEDIST * source->scale, source);
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P_StartQuakeFromMobj(18, 55 * source->scale, MINEQUAKEDIST * source->scale, source);
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// check for potential display players near the source so we can have a sick flashpal.
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for (pnum = 0; pnum < MAXPLAYERS; pnum++)
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@ -79,7 +79,7 @@ void Obj_EggBallThink(mobj_t *mo)
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S_StartSound(mo, sfx_s3k59);
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P_StartQuakeFromMobj(6, 20 * mo->scale, 512 * mo->scale, mo);
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P_StartQuakeFromMobj(10, 15 * mo->scale, 512 * mo->scale, mo);
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}
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}
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@ -953,7 +953,7 @@ boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UIN
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S_StopSound(ufo);
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S_StartSound(ufo, sfx_gbrk);
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S_StartSound(ufo, sfx_clawk2);
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P_StartQuake(20, 64 * ufo->scale, 0, NULL);
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P_StartQuake(30, 96 * ufo->scale, 0, NULL);
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ufo_speed(ufo) += addSpeed; // Even more speed!
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return true;
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@ -3292,7 +3292,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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player->markedfordeath = true;
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damagetype = DMG_TUMBLE;
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type = DMG_TUMBLE;
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P_StartQuakeFromMobj(5, 32 * player->mo->scale, 512 * player->mo->scale, player->mo);
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P_StartQuakeFromMobj(5, 44 * player->mo->scale, 2560 * player->mo->scale, player->mo);
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//P_KillPlayer(player, inflictor, source, damagetype);
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}
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