Tweaked all quake values

Quake III Arena
This commit is contained in:
Sally Coolatta 2024-03-25 01:00:17 -04:00
parent 1d3a5c3afe
commit 4004bffa5d
5 changed files with 6 additions and 6 deletions

View file

@ -185,7 +185,7 @@ static void K_SpawnHitLagEFX(mobj_t *victim, mobj_t *inflictor, mobj_t *source,
I_Assert(P_MobjWasRemoved(victim) == false);
K_PlayHitLagSFX(victim, tics);
P_StartQuakeFromMobj(tics, tics * 2 * mapobjectscale, 512 * mapobjectscale, victim);
P_StartQuakeFromMobj(tics, tics * 2 * mapobjectscale, 1536 * mapobjectscale, victim);
if (P_MobjWasRemoved(inflictor) == false)
{

View file

@ -4637,7 +4637,7 @@ static void K_HandleTumbleBounce(player_t *player)
}
player->markedfordeath = false;
P_StartQuakeFromMobj(5, 32 * player->mo->scale, 512 * player->mo->scale, player->mo);
P_StartQuakeFromMobj(5, 64 * player->mo->scale, 4096 * player->mo->scale, player->mo);
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
return;
}
@ -4950,7 +4950,7 @@ void K_MineFlashScreen(mobj_t *source)
}
S_StartSound(source, sfx_s3k4e);
P_StartQuakeFromMobj(12, 55 * source->scale, MINEQUAKEDIST * source->scale, source);
P_StartQuakeFromMobj(18, 55 * source->scale, MINEQUAKEDIST * source->scale, source);
// check for potential display players near the source so we can have a sick flashpal.
for (pnum = 0; pnum < MAXPLAYERS; pnum++)

View file

@ -79,7 +79,7 @@ void Obj_EggBallThink(mobj_t *mo)
S_StartSound(mo, sfx_s3k59);
P_StartQuakeFromMobj(6, 20 * mo->scale, 512 * mo->scale, mo);
P_StartQuakeFromMobj(10, 15 * mo->scale, 512 * mo->scale, mo);
}
}

View file

@ -953,7 +953,7 @@ boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UIN
S_StopSound(ufo);
S_StartSound(ufo, sfx_gbrk);
S_StartSound(ufo, sfx_clawk2);
P_StartQuake(20, 64 * ufo->scale, 0, NULL);
P_StartQuake(30, 96 * ufo->scale, 0, NULL);
ufo_speed(ufo) += addSpeed; // Even more speed!
return true;

View file

@ -3292,7 +3292,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
player->markedfordeath = true;
damagetype = DMG_TUMBLE;
type = DMG_TUMBLE;
P_StartQuakeFromMobj(5, 32 * player->mo->scale, 512 * player->mo->scale, player->mo);
P_StartQuakeFromMobj(5, 44 * player->mo->scale, 2560 * player->mo->scale, player->mo);
//P_KillPlayer(player, inflictor, source, damagetype);
}