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Adjust max/min rubberband multiplier with bot difficulty
Lv. 1: Ranges from x0.75 to x1.0 (never speeds up, only slows down) Lv. 5: Ranges from x0.875 to x1.5 (completely average) Lv. 9: Ranges from x1.0 to x2.0 (never slows down, only speeds up)
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889cf581d1
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1 changed files with 15 additions and 4 deletions
19
src/k_bot.c
19
src/k_bot.c
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@ -342,6 +342,7 @@ static UINT32 K_BotRubberbandDistance(player_t *player)
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fixed_t K_BotRubberband(player_t *player)
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fixed_t K_BotRubberband(player_t *player)
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{
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{
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fixed_t rubberband = FRACUNIT;
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fixed_t rubberband = FRACUNIT;
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fixed_t max, min;
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player_t *firstplace = NULL;
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player_t *firstplace = NULL;
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UINT8 i;
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UINT8 i;
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@ -388,13 +389,23 @@ fixed_t K_BotRubberband(player_t *player)
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}
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}
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}
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}
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if (rubberband > 2*FRACUNIT)
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// Lv. 1: x1.0 max
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// Lv. 5: x1.5 max
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// Lv. 9: x2.0 max
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max = FRACUNIT + ((FRACUNIT * (player->botvars.difficulty - 1)) / (MAXBOTDIFFICULTY - 1));
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// Lv. 1: x0.75 min
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// Lv. 5: x0.875 min
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// Lv. 9: x1.0 min
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min = FRACUNIT - (((FRACUNIT/4) * (MAXBOTDIFFICULTY - player->botvars.difficulty)) / (MAXBOTDIFFICULTY - 1));
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if (rubberband > max)
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{
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{
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rubberband = 2*FRACUNIT;
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rubberband = max;
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}
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}
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else if (rubberband < 7*FRACUNIT/8)
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else if (rubberband < min)
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{
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{
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rubberband = 7*FRACUNIT/8;
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rubberband = min;
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}
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}
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return rubberband;
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return rubberband;
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