M_GamestateCanOpenMenu

This commit is contained in:
Sally Coolatta 2023-02-25 13:26:01 -05:00
parent 4d19b127c3
commit 4011c8b2fa

View file

@ -201,6 +201,23 @@ boolean M_PrevOpt(void)
return true;
}
static boolean M_GamestateCanOpenMenu(void)
{
switch (gamestate)
{
case GS_INTRO:
case GS_CUTSCENE:
case GS_GAMEEND:
case GS_CREDITS:
case GS_EVALUATION:
case GS_CEREMONY:
return false;
default:
return true;
}
}
//
// M_Responder
//
@ -208,9 +225,9 @@ boolean M_Responder(event_t *ev)
{
menuKey = -1;
if (dedicated || (demo.playback && demo.title)
|| gamestate == GS_INTRO || gamestate == GS_CUTSCENE || gamestate == GS_GAMEEND
|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION)
if (dedicated
|| (demo.playback && demo.title)
|| M_GamestateCanOpenMenu() == false)
{
return false;
}