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Fix MP Special Stages crashing if a player is being carried when it ends
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1 changed files with 5 additions and 0 deletions
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@ -347,6 +347,11 @@ void P_GiveEmerald(boolean spawnObj)
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continue;
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P_SetTarget(&emmo->target, players[i].mo);
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P_SetMobjState(emmo, mobjinfo[MT_GOTEMERALD].meleestate + em);
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// Make sure we're not being carried before our tracer is changed
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if (players[i].powers[pw_carry] != CR_NONE)
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players[i].powers[pw_carry] = CR_NONE;
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P_SetTarget(&players[i].mo->tracer, emmo);
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if (pnum == 255)
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