From 4049b06b4c946f786fc3f164e482e0ada5edafad Mon Sep 17 00:00:00 2001 From: Antonio Martinez Date: Fri, 18 Jul 2025 20:20:24 -0400 Subject: [PATCH] Remove debug prints --- src/k_roulette.c | 19 ------------------- 1 file changed, 19 deletions(-) diff --git a/src/k_roulette.c b/src/k_roulette.c index c58cfbbfe..d36c9ca2d 100644 --- a/src/k_roulette.c +++ b/src/k_roulette.c @@ -739,8 +739,6 @@ static void K_InitRoulette(itemroulette_t *const roulette) { size_t i; - CONS_Printf("HC: init\n"); - #ifndef ITEM_LIST_SIZE if (roulette->itemList.items == NULL) { @@ -751,8 +749,6 @@ static void K_InitRoulette(itemroulette_t *const roulette) NULL ); - CONS_Printf("HC: alloc init\n"); - if (roulette->itemList.items == NULL) { I_Error("Not enough memory for item roulette list\n"); @@ -846,8 +842,6 @@ void K_PushToRouletteItemList(itemroulette_t *const roulette, INT32 item) #else I_Assert(roulette->itemList.items != NULL); - CONS_Printf("HC: trying push %d\n", item); - if (!roulette->ringbox && item >= NUMKARTRESULTS) { CONS_Alert(CONS_WARNING, M_GetText("Item Roulette rejected an out-of-range item.\n")); @@ -870,8 +864,6 @@ void K_PushToRouletteItemList(itemroulette_t *const roulette, INT32 item) NULL ); - CONS_Printf("HC: alloc double to %d\n", roulette->itemList.cap); - if (roulette->itemList.items == NULL) { I_Error("Not enough memory for item roulette list\n"); @@ -881,8 +873,6 @@ void K_PushToRouletteItemList(itemroulette_t *const roulette, INT32 item) roulette->itemList.items[ roulette->itemList.len ] = item; roulette->itemList.len++; - - CONS_Printf("HC: adding item %d - %d\n", item, roulette->itemList.len); } /*-------------------------------------------------- @@ -1223,27 +1213,18 @@ void K_FillItemRoulette(player_t *const player, itemroulette_t *const roulette, K_CalculateRouletteSpeed(roulette); } - CONS_Printf("HC: prehook\n"); // Lua may want to intercept reelbuilder entirely. LUA_HookPreFillItemRoulette(player, roulette, ringbox); - - CONS_Printf("HC: bail\n"); // If prehook did something, no need to continue. if (roulette->itemList.len != 0) { return; } - CONS_Printf("HC: fill\n"); - K_FillItemRouletteData(player, roulette, ringbox, false); - CONS_Printf("HC: posthook\n"); - // Lua can modify the final result. LUA_HookFillItemRoulette(player, roulette, ringbox); - - CONS_Printf("HC: out\n"); // If somehow there's no items, add sad. if (roulette->itemList.len == 0) {