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Hide MT_OVERLAY with drawpickups
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@ -3454,6 +3454,7 @@ boolean R_ThingVisible (mobj_t *thing)
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case MT_SPHEREBOX:
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case MT_ITEMCAPSULE:
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case MT_ITEMCAPSULE_PART:
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case MT_OVERLAY: // mostly capsule numbers :)))
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case MT_BATTLECAPSULE:
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case MT_BATTLECAPSULE_PIECE:
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return false;
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