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Battle UFO: tractor pull strength is stronger at bottom, weaker at top
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1 changed files with 3 additions and 1 deletions
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@ -787,7 +787,9 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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if (!tm.thing->player || !tm.thing->player->fastfall)
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{
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P_SetObjectMomZ(tm.thing, FRACUNIT, true);
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fixed_t tractorHeight = 211*mapobjectscale;
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fixed_t zRange = FixedDiv(thing->z - tm.thing->z, tractorHeight);
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P_SetObjectMomZ(tm.thing, max(zRange, FRACUNIT/16), true);
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}
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fixed_t friction = 33*FRACUNIT/35;
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