Grease part 3

This commit is contained in:
TehRealSalt 2019-09-12 19:26:00 -04:00
parent 97b09ba9c1
commit 40c8081a1b
2 changed files with 50 additions and 40 deletions

View file

@ -6245,7 +6245,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
56*FRACUNIT, // height
0, // display offset
0, // mass
18*FRACUNIT, // damage
48*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_YHORIZ2 // raisestate
@ -6272,7 +6272,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
56*FRACUNIT, // height
0, // display offset
0, // mass
36*FRACUNIT, // damage
72*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_RHORIZ2 // raisestate
@ -6299,7 +6299,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
56*FRACUNIT, // height
0, // display offset
0, // mass
9*FRACUNIT, // damage
24*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_BHORIZ2 // raisestate

View file

@ -122,6 +122,8 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
const fixed_t vscale = mapobjectscale + (object->scale - mapobjectscale);
fixed_t vertispeed = spring->info->mass;
fixed_t horizspeed = spring->info->damage;
fixed_t savemomx = 0;
fixed_t savemomy = 0;
if (object->eflags & MFE_SPRUNG) // Object was already sprung this tic
return false;
@ -154,6 +156,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
if (spring->eflags & MFE_VERTICALFLIP)
vertispeed *= -1;
// Vertical springs teleport you on TOP of them.
if (vertispeed > 0)
object->z = spring->z + spring->height + 1;
else if (vertispeed < 0)
@ -162,11 +165,26 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
{
fixed_t offx, offy;
// Overestimate the distance to position you at
offx = P_ReturnThrustX(spring, spring->angle, spring->radius + object->radius + 1);
offy = P_ReturnThrustY(spring, spring->angle, spring->radius + object->radius + 1);
// Horizontal springs teleport you in FRONT of them.
savemomx = object->momx;
savemomy = object->momy;
object->momx = object->momy = 0;
// Overestimate the distance to position you at
offx = P_ReturnThrustX(spring, spring->angle, (spring->radius + object->radius + 1) * 2);
offy = P_ReturnThrustY(spring, spring->angle, (spring->radius + object->radius + 1) * 2);
// Then clip it down to a square, so it matches the hitbox size.
if (offx > (spring->radius + object->radius + 1))
offx = spring->radius + object->radius + 1;
else if (offx < -(spring->radius + object->radius + 1))
offx = -(spring->radius + object->radius + 1);
if (offy > (spring->radius + object->radius + 1))
offy = spring->radius + object->radius + 1;
else if (offy < -(spring->radius + object->radius + 1))
offy = -(spring->radius + object->radius + 1);
// Set position!
P_TryMove(object, spring->x + offx, spring->y + offy, true);
}
@ -181,27 +199,44 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
fixed_t finalSpeed = horizspeed;
if (object->player)
{
if (object->player->speed > finalSpeed)
finalSpeed = object->player->speed;
}
finalSpeed = max(object->player->speed, finalSpeed); // Horizontal speed is a minimum
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(finalSpeed, FixedSqrt(FixedMul(hscale, spring->scale))));
}
}
else if (horizspeed)
{
angle_t reflect = spring->angle;
fixed_t finalSpeed = horizspeed;
if (savemomx || savemomy)
{
angle_t momang, diff;
momang = R_PointToAngle2(0, 0, savemomx, savemomy);
diff = (signed)(momang - spring->angle);
reflect = (signed)(spring->angle - (diff*2));
if ((signed)reflect > (signed)(spring->angle + ANGLE_45))
reflect = (spring->angle + ANGLE_45);
if ((signed)reflect < (signed)(spring->angle - ANGLE_45))
reflect = (spring->angle - ANGLE_45);
}
// Scale to gamespeed
finalSpeed = FixedMul(finalSpeed, K_GetKartGameSpeedScalar(gamespeed));
if (object->player)
{
finalSpeed += object->player->speed;
// Horizontal speed is a minimum
finalSpeed = max(object->player->speed, finalSpeed);
// Less friction when hitting horizontal springs
object->player->kartstuff[k_tiregrease] = greasetics;
object->player->kartstuff[k_tiregrease] = greasetics; //FixedMul(greasetics << FRACBITS, finalSpeed/72) >> FRACBITS
}
// Add speed
P_Thrust(object, spring->angle, FixedMul(finalSpeed, FixedSqrt(FixedMul(hscale, spring->scale))));
P_InstaThrustEvenIn2D(object, reflect, FixedMul(finalSpeed, FixedSqrt(FixedMul(hscale, spring->scale))));
}
// Re-solidify
@ -214,31 +249,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
if (spring->flags & MF_ENEMY) // Spring shells
P_SetTarget(&spring->target, object);
if (horizspeed)
{
const angle_t turnabout = ANGLE_90+ANGLE_45;
angle_t dangle = object->angle - spring->angle;
if (dangle > ANGLE_180)
dangle = InvAngle(dangle);
if (dangle > turnabout || (object->player->cmd.forwardmove == 0 && object->player->cmd.sidemove == 0))
{
object->angle = spring->angle;
if (!demo.playback || P_AnalogMove(object->player))
{
if (object->player == &players[consoleplayer])
localangle[0] = spring->angle;
else if (object->player == &players[displayplayers[1]])
localangle[1] = spring->angle;
else if (object->player == &players[displayplayers[2]])
localangle[2] = spring->angle;
else if (object->player == &players[displayplayers[3]])
localangle[3] = spring->angle;
}
}
}
P_ResetPlayer(object->player);
}
return true;