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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Increase thrust of destroyed items
Roughly matches what it was supposed to look like before gravity was increased
This commit is contained in:
parent
4b2b116481
commit
40e01fb71c
1 changed files with 10 additions and 10 deletions
20
src/p_map.c
20
src/p_map.c
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@ -810,7 +810,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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S_StartSound(tmthing, tmthing->info->deathsound);
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P_KillMobj(tmthing, thing, thing);
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P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
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P_SetObjectMomZ(tmthing, 12*FRACUNIT, false);
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P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
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}
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else if (thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
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@ -827,7 +827,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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S_StartSound(thing, thing->info->deathsound);
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P_KillMobj(thing, tmthing, tmthing);
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P_SetObjectMomZ(thing, 8*FRACUNIT, false);
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P_SetObjectMomZ(thing, 12*FRACUNIT, false);
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P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
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P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
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@ -841,7 +841,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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S_StartSound(tmthing, tmthing->info->deathsound);
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P_KillMobj(tmthing, thing, thing);
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P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
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P_SetObjectMomZ(tmthing, 12*FRACUNIT, false);
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P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
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}
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else if (thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE)
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@ -855,7 +855,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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S_StartSound(tmthing, tmthing->info->deathsound);
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P_KillMobj(tmthing, thing, thing);
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P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
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P_SetObjectMomZ(tmthing, 12*FRACUNIT, false);
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P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
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// Bomb death
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@ -975,7 +975,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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S_StartSound(tmthing, tmthing->info->deathsound);
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P_KillMobj(tmthing, thing, thing);
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P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
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P_SetObjectMomZ(tmthing, 12*FRACUNIT, false);
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P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
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}
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else if (thing->type == MT_BANANA || thing->type == MT_BANANA_SHIELD
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@ -992,7 +992,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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S_StartSound(thing, thing->info->deathsound);
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P_KillMobj(thing, tmthing, tmthing);
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P_SetObjectMomZ(thing, 8*FRACUNIT, false);
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P_SetObjectMomZ(thing, 12*FRACUNIT, false);
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P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
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P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
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@ -1006,7 +1006,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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S_StartSound(tmthing, tmthing->info->deathsound);
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P_KillMobj(tmthing, thing, thing);
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P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
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P_SetObjectMomZ(tmthing, 12*FRACUNIT, false);
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P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
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}
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@ -1052,7 +1052,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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S_StartSound(thing, thing->info->deathsound);
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P_KillMobj(thing, tmthing, tmthing);
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P_SetObjectMomZ(thing, 8*FRACUNIT, false);
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P_SetObjectMomZ(thing, 12*FRACUNIT, false);
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P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
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}
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@ -1103,7 +1103,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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S_StartSound(thing, thing->info->deathsound);
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P_KillMobj(thing, tmthing, tmthing);
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P_SetObjectMomZ(thing, 8*FRACUNIT, false);
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P_SetObjectMomZ(thing, 12*FRACUNIT, false);
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P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
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}
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else if (thing->type == MT_BANANA_SHIELD || thing->type == MT_BANANA
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@ -1131,7 +1131,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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S_StartSound(thing, thing->info->deathsound);
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P_KillMobj(thing, tmthing, tmthing);
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P_SetObjectMomZ(thing, 8*FRACUNIT, false);
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P_SetObjectMomZ(thing, 12*FRACUNIT, false);
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P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
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}
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else if (thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE)
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