mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-26 12:01:47 +00:00
Keep rect in memory
Feel better about this than creating one all da time
This commit is contained in:
parent
33f316ded2
commit
417bbd1bf2
1 changed files with 15 additions and 3 deletions
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@ -1257,6 +1257,10 @@ void I_UpdateNoBlit(void)
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static inline boolean I_SkipFrame(void)
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static inline boolean I_SkipFrame(void)
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{
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{
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#if 1
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#if 1
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// While I fixed the FPS counter bugging out with this,
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// I actually really like being able to pause and
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// use perfstats to measure rendering performance
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// without game logic changes.
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return false;
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return false;
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#else
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#else
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static boolean skip = false;
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static boolean skip = false;
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@ -1280,6 +1284,8 @@ static inline boolean I_SkipFrame(void)
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//
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//
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// I_FinishUpdate
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// I_FinishUpdate
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//
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//
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static SDL_Rect src_rect = { 0, 0, 0, 0 };
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void I_FinishUpdate(void)
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void I_FinishUpdate(void)
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{
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{
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int player;
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int player;
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@ -1340,16 +1346,18 @@ void I_FinishUpdate(void)
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{
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{
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Impl_VideoSetupSDLBuffer();
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Impl_VideoSetupSDLBuffer();
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}
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}
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if (bufSurface)
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if (bufSurface)
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{
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{
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SDL_BlitSurface(bufSurface, NULL, vidSurface, &rect);
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SDL_BlitSurface(bufSurface, &src_rect, vidSurface, &src_rect);
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// Fury -- there's no way around UpdateTexture, the GL backend uses it anyway
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// Fury -- there's no way around UpdateTexture, the GL backend uses it anyway
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SDL_LockSurface(vidSurface);
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SDL_LockSurface(vidSurface);
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SDL_UpdateTexture(texture, &rect, vidSurface->pixels, vidSurface->pitch);
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SDL_UpdateTexture(texture, &src_rect, vidSurface->pixels, vidSurface->pitch);
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SDL_UnlockSurface(vidSurface);
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SDL_UnlockSurface(vidSurface);
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}
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}
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SDL_RenderClear(renderer);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderCopy(renderer, texture, &src_rect, NULL);
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SDL_RenderPresent(renderer);
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SDL_RenderPresent(renderer);
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}
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}
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#ifdef HWRENDER
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#ifdef HWRENDER
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@ -1358,6 +1366,7 @@ void I_FinishUpdate(void)
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OglSdlFinishUpdate(cv_vidwait.value);
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OglSdlFinishUpdate(cv_vidwait.value);
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}
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}
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#endif
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#endif
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exposevideo = SDL_FALSE;
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exposevideo = SDL_FALSE;
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}
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}
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@ -1710,6 +1719,9 @@ INT32 VID_SetMode(INT32 modeNum)
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vid.height = windowedModes[modeNum][1];
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vid.height = windowedModes[modeNum][1];
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vid.modenum = modeNum;
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vid.modenum = modeNum;
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src_rect.w = vid.width;
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src_rect.h = vid.height;
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//Impl_SetWindowName("SRB2Kart "VERSIONSTRING);
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//Impl_SetWindowName("SRB2Kart "VERSIONSTRING);
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VID_CheckRenderer();
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VID_CheckRenderer();
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return SDL_TRUE;
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return SDL_TRUE;
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