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Keep counting players as finished even after dying
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1 changed files with 3 additions and 0 deletions
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@ -2323,6 +2323,9 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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outofcoop = players[player].outofcoop;
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pflags = (players[player].pflags & (PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE|PF_TAGIT|PF_GAMETYPEOVER));
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if (!betweenmaps)
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pflags |= (players[player].pflags & PF_FINISHED);
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// As long as we're not in multiplayer, carry over cheatcodes from map to map
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if (!(netgame || multiplayer))
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pflags |= (players[player].pflags & (PF_GODMODE|PF_NOCLIP|PF_INVIS));
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