Fixed being able to turn the camera while lightsnaking.

This commit is contained in:
toaster 2021-02-19 20:49:38 +00:00
parent 97d404de7b
commit 41bd345356

View file

@ -4480,11 +4480,6 @@ void P_PlayerThink(player_t *player)
// Allows some turning
P_MovePlayer(player);
}
else if (player->respawn.state == RESPAWNST_MOVE)
{
angle_t angleChange = player->cmd.turning << TICCMD_REDUCE;
P_SetPlayerAngle(player, player->angleturn + angleChange);
}
}
else if (player->mo->reactiontime)
{